Enhanced Sky

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Nystul
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Re: Enhanced Sky

Post by Nystul » Fri Dec 14, 2018 10:54 pm

distant terrain issue is from global fog removal - also an easy fix

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Nystul
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Re: Enhanced Sky

Post by Nystul » Wed Dec 19, 2018 10:02 am

new version of enhanced sky in first post of this thread (hopefully fixing the errors)
could you please test and tell me if it works for you ;)

edit: flare is currently broken - you might wait a few minutes before getting it ;)
edit2: flare is now working - link has been updated (@interkarma: could we get a new live build soon - foggy weather is not working in #64 build - since the most recent changes to weathermanager class are not in yet there)

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Interkarma
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Re: Enhanced Sky

Post by Interkarma » Wed Dec 19, 2018 12:15 pm

Sure, I'll get some new builds up tomorrow. It's writing the articles that usually slows me down. I like to try and highlight everyone's work and putting that together takes time. I'll just get the builds up though and delay article for when I can. :D

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Nystul
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Re: Enhanced Sky

Post by Nystul » Wed Dec 19, 2018 9:01 pm

didn't want to put pressure on you - wasn't my intention - can't wait to read the article ;)

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King of Worms
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Re: Enhanced Sky

Post by King of Worms » Fri Dec 21, 2018 10:45 am

Hi, with pre-alpha 0.7 this mod ceased to work. Only the vanilla background sky images are present...

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Nystul
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Re: Enhanced Sky

Post by Nystul » Fri Dec 21, 2018 11:15 am

it works for me with 0.7.2
have you enhanced sky 2.1.1 installed?

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King of Worms
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Re: Enhanced Sky

Post by King of Worms » Fri Dec 21, 2018 1:37 pm

Sry, had just 2.1.0
I confirm 2.1.1 works with latest 0.7.2 release, thank you :)

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Cristalnoir
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Re: Enhanced Sky

Post by Cristalnoir » Sun Feb 10, 2019 6:03 pm

confirmation
Cristalnoir studio

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VMblast
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Re: Enhanced Sky

Post by VMblast » Sat Mar 16, 2019 7:02 pm

The future of Enhance Sky mod.....total immersion :P


Image

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King of Worms
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Re: Enhanced Sky

Post by King of Worms » Sat Mar 16, 2019 7:37 pm

Nice concept art mate :)

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