Enhanced Sky

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jayhova
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Re: Enhanced Sky

Post by jayhova » Sun Mar 17, 2019 10:21 am

The concept art looks great. Speaking of weather, someone mentioned sandstorms. Any possibility of that getting a mod or getting rolled into an existing mod?
Remember always 'What would Julian Do?'.
Windows 10 Pro 64 bit. DFU Ver. 0.7.146

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Midknightprince
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Re: Enhanced Sky

Post by Midknightprince » Fri May 03, 2019 6:20 am

This still works for me on the current live build Windows 10 version
Check out my YouTube Channel!

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Otolith
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Re: Enhanced Sky

Post by Otolith » Thu May 16, 2019 9:09 am

I've been using Unity for a few days and have just started installing some mods this evening. KOW Dream and Handpainted Models worked fine; however, with Enhanced Sky, I just got classic sky.

I used Enhanced Sky v2.1.1 and selected the .dfmod from StandaloneOSX. I'm using Unity v0.7.126. My O/S is macOS 10.12.5.

I left the load order in what appears to be a default, alphabetical listing: dream - ... (x7); enhanced sky; handpainted models - ... (x3). Perhaps that needs changing.

Let me know if other details would be useful; e.g. specific graphics settings.

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King of Worms
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Re: Enhanced Sky

Post by King of Worms » Sun May 19, 2019 6:15 pm

Otolith wrote:
Thu May 16, 2019 9:09 am
I've been using Unity for a few days and have just started installing some mods this evening. KOW Dream and Handpainted Models worked fine; however, with Enhanced Sky, I just got classic sky.

I used Enhanced Sky v2.1.1 and selected the .dfmod from StandaloneOSX. I'm using Unity v0.7.126. My O/S is macOS 10.12.5.

I left the load order in what appears to be a default, alphabetical listing: dream - ... (x7); enhanced sky; handpainted models - ... (x3). Perhaps that needs changing.

Let me know if other details would be useful; e.g. specific graphics settings.
Hi, the load order should not be a problem in this case, and the settings as well. I think this is some kind of OSx incompatibility :X
Be sure the mod is Enabled in the mod section menu.
Other than that, I cant help unfortunatelly, I use windows
The unity version also does not matter, game is being executed outside the unity editor, if you just start it by clicking on the DFU icon

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Otolith
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Re: Enhanced Sky

Post by Otolith » Sun May 19, 2019 6:46 pm

Thanks for the feedback. Yes, I did ensure the mod was enabled; and I am running the game via the Unity icon.

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Adrinus
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Re: Enhanced Sky

Post by Adrinus » Sat May 25, 2019 10:47 pm

Hey, I use the new "-force-glcore" option to start my game to avoid some weird vsync issues on Unity games (it's some weird combo of windows 7 and Unity that seems to cause it for some people). Anyhow, most mods works flawlessly in this mode, but unfortunately your skies become a bright pink.

I know it's a lot to ask for a very particular problem, but is there any chance you can give it a look and see if there's anything you can do?

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