Interkarma wrote: ↑Wed Dec 08, 2021 10:06 pm
Classic Daggerfall outputs at 320x200, which has a 16:10 aspect ratio. On 4:3 CRT displays the closest resolution is 320x240. This results in output signal being stretched 20% vertically and it's expected to see vertical stretching in this relationship. Many games intentionally drew their art a bit fatter to compensate. Some more details about this
here.
(...)
So what's the solution for you if you don't want the sky to stretch? One possibility is to select 16:10 retro mode aspect instead. This is a 1:1 upscale and does not stretch 20% vertically. Another is for someone to add adjustable FOV setting to SkyCam in Enhanced Sky. Then users will have some control over how wide the sun looks relative to world.
Okay, thanks for the reminder. It is a bit confusing and I tend to forget these details.
So, if I understand correctly:
1.) Showing the 320x200 to 4:3 in retro rendering shows the historically intended view (i.e. that everything is strechted is correct, because the graphics were created with this stretching in mind).
2.) When I would use 16:10 retro mode, the graphics would not be shown in the historically correct way, but the sky's sun would look better.
3.) So the proper way, it seems, would be that the Enhanced Sky mod takes the historically intended stretching into account.
By the way, I would love if the view could be shown in 4:3 also if NOT using retro rendering.