Post
by pango » Fri Dec 07, 2018 5:50 pm
That could happen, even if logically players should have used Rest key before at that point, say in dungeons.
I can't think of any mechanic way to avoid that, so ok, that's probably mod or option material.
That said, to be perfectly honest, Daggerfall Unity interface as it stands assumes a lot from the player; barely less than Daggerfall classic interface. Some streamers figure out very late that they're 4 modes of interaction, to give just one example.
So until the interface is made more self explanatory, or we get good (embedded) documentation/tutorials (in which case any mechanics we chose to implement can be explained), some people wasting 15s is not the biggest ergonomic issue in our hands.
Last edited by
pango on Fri Dec 07, 2018 10:53 pm, edited 1 time in total.
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart