Dev build/Linux: boats not safe for storage [DUPLICATE]

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pango
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Dev build/Linux: boats not safe for storage [DUPLICATE]

Post by pango » Fri Dec 07, 2018 11:56 pm

I think I lost a set of potions and some other stuff I had stored on my large boat.
It's hard to say when is boat inventory lost, I'm not even sure it's entirely deterministic, but leaving some items on the boat, traveling around a bit in the desert, and going back to check that the items vanished (single session, no save/reloading involved), is enough to convince oneself it''s not entirely safe.

It's hard to provide a savegame for this issue
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Dev build/Linux: boats not safe for storage

Post by Hazelnut » Sat Dec 08, 2018 12:09 am

I would need a save before and after the items vanished. What sort of timescale was this? Is it possible that this was due to the issue where the buildingKey value of 0 was changed at the end of October? See https://forums.dfworkshop.net/viewtopic.php?f=24&t=1426 for more details.

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pango
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Re: Dev build/Linux: boats not safe for storage

Post by pango » Sat Dec 08, 2018 12:31 am

I'm entirely sure I understood the link above...

About the timescale, it's now down to:
- put a gold piece on deck
- go back to desert (Travel > Ship)
- move one terrain square on horse (maybe it's just the right duration, I'm not sure it's related to terrain)
- go back to ship (Travel > Ship)
- gold piece vanished
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When a measure becomes a target, it ceases to be a good measure.
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pango
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Re: Dev build/Linux: boats not safe for storage

Post by pango » Sat Dec 08, 2018 12:48 am

Okay, changing the BuildingKey from 0 to 16777216 seems to have fixed it, so i guess this can be marked as duplicate.
Sorry for wasting your time
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

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Hazelnut
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Re: Dev build/Linux: boats not safe for storage [DUPLICATE]

Post by Hazelnut » Sat Dec 08, 2018 8:52 am

No problem Pango.

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