There is a problem with some tavern pillar textures UV coordinates. I used the last Unity build from November 2018, with no mods enabled.
To see this go the King's Fairy in Daggerfall.
DFUnity:
Classic:
Texture mapping bugs [DUPLICATE]
Texture mapping bugs [DUPLICATE]
- Attachments
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- DFClassic_Tavern.png (37.7 KiB) Viewed 230 times
Last edited by Ferital on Sat Feb 02, 2019 2:47 pm, edited 1 time in total.
Re: Bad tavern pillar textures mapping
Another texture mapping problem, this time in a dungeon room. I checked against classic to be sure this wasn't a problem with the original UV coordinates.
The room is quite common, I attached a DFU savegame whith a character in the location where I saw the problem.
The room is quite common, I attached a DFU savegame whith a character in the location where I saw the problem.
Re: Texture mapping bugs
More stretched textures
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- Screenshot.jpg (101.41 KiB) Viewed 67 times
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- Screenshot.jpg (106.96 KiB) Viewed 67 times
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Re: Texture mapping bugs
This one is a duplicate of this report. The same UV conversion issue is behind the stretching and repeating textures (except where problem is also present in classic).
At this time, I don't have a more reliable method of converting DF's UV coordinates across all models. If someone more mathematically proficient is able to improve this, it would be most welcome.
At this time, I don't have a more reliable method of converting DF's UV coordinates across all models. If someone more mathematically proficient is able to improve this, it would be most welcome.

Re: Texture mapping bugs [DUPLICATE]
Ha sorry, I looked for a similar issue before posting mine but I didn't find this one 
I will try to investigate the problem though I'm not sure I will help a lot there.

I will try to investigate the problem though I'm not sure I will help a lot there.