HD first person weapon textures

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megaten
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Joined: Fri Dec 14, 2018 7:01 am

HD first person weapon textures

Post by megaten » Sat Dec 15, 2018 11:19 am

Rendering HQ first person weapon textures, texture resolution is upped 10 times from vanilla. Doing non-magical weapons for now, will release them by type(that means all material variants for a weapon type). Still a little confused as to how game chooses weapon textures, since there are only 3 sword texture variants(almost identical) and only one magical sword texture in arena 2 data files, but there're 10 sword type weapons in game. Anyway

Broadsword/Shortsword/Wakizashi/Longsword(maybe some other sword types) with material variants
https://www.dropbox.com/s/mpm3lsylave6o ... d.zip?dl=0

Unarmed combat
https://www.dropbox.com/s/myofj9mgutz6a ... d.zip?dl=0

Warhammer
https://www.dropbox.com/s/hu5vc6t9ziyh6 ... r.zip?dl=0

Mace
https://www.dropbox.com/s/s9nh6zgurtzzx ... e.zip?dl=0

Flail
https://www.dropbox.com/s/kz80xd2rs9otn ... l.zip?dl=0
Spoiler!

Image
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Installation:
Place files into
DaggerfallUnity_Data\StreamingAssets\Textures\CifRci
Last edited by megaten on Sat Mar 23, 2019 2:41 pm, edited 8 times in total.

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King of Worms
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Re: HD first person weapon textures

Post by King of Worms » Sat Dec 15, 2018 7:35 pm

Nice job!!

As to how the game creates a variations of materials... theres this default color on the vanila sword. Its a special color. Game knows this palette and it can change that specific palette to another palette, representing different material.

With modded textures, you must create all the materials separately, exactly as you did.


EDIT: realizing this download has 280mb just for swords, it might be maybe of a unnecessary high resolution. Maybe try creating something like a medium quality, with 50% resolution... it might look the same ingame, and can be more friendly towards VRAM/RAM usage... just a idea. Maybe my concerns are irrelevant

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Feralwarlord
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Re: HD first person weapon textures

Post by Feralwarlord » Sat Dec 15, 2018 7:52 pm

megaten wrote:
Sat Dec 15, 2018 11:19 am
since there are only 3 sword texture variants(almost identical) and only one magical sword texture in arena 2 data files, but there're 10 sword type weapons in game.
This is a complaint I have about the swords in daggerfall and I'd personally like to see someone give each variant a unique texture

megaten
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Joined: Fri Dec 14, 2018 7:01 am

Re: HD first person weapon textures

Post by megaten » Sat Dec 15, 2018 8:18 pm

Added unarmed combat textures

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King of Worms
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Re: HD first person weapon textures

Post by King of Worms » Sat Dec 15, 2018 11:39 pm

Those unarmed fists are kickass :ugeek:

daggerdude
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Joined: Sat May 23, 2015 2:22 pm

Re: HD first person weapon textures

Post by daggerdude » Tue Dec 18, 2018 2:19 pm

Dude, this is mind blowing! please keep it up! maybe a mod giving more attack frames can be added so that they're smoother too, that would be awesome!

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Jukic
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Re: HD first person weapon textures

Post by Jukic » Tue Dec 18, 2018 4:15 pm

wow, nice! ...bravo...

what about casting hands?

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pango
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Re: HD first person weapon textures

Post by pango » Tue Dec 18, 2018 7:10 pm

that's really neat!

Guys, there's so much potential for crazy stuff in this community...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

megaten
Posts: 8
Joined: Fri Dec 14, 2018 7:01 am

Re: HD first person weapon textures

Post by megaten » Tue Dec 18, 2018 8:45 pm

Added warhammers
As for magic casting textures I'll do them once I finish basic weapons, I'm still thinking of an efficient way to render magic actually
The size also becomes an issue - 700 mbs for only warhamers is a lot, I agree, but I'm not doing anything about that for now

daggerdude
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Re: HD first person weapon textures

Post by daggerdude » Wed Dec 19, 2018 3:11 am

That warhammer is pretty dope!

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