Thanks for the info. Tho I meant cursor dagger is too small and rest of I meant for the icons scaling.Interkarma wrote: ↑Mon Jan 14, 2019 10:28 amI noted that Alyndiar posted those screenshots as JPGs, so this is probably more JPG artifacts than Unity's scaling (which is all GPU-based anyway). Here's the same feather snipped at 1080p (left) and 4k (right) in PNG format.
The 4k one is definitely sharper, but I think they both hold up fairly well against the 128x128 version supplied in the test atlas. When making the icon pack "for real", you'll be able to use whatever sizes look best for you as well.
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I don't know what controls the cursor resolution. As far as I can see, the original was 32x32 and anything you put in there is rescaled to fit the same screen area I didn't look into the code, I just found the cursor and replaced it. I think I'll propose a solution for a bigger cursor when I have time.
Well, we're stuck with this cursor size, at least on the Windows Platform. There is a way to do it but it introduces lag and slows cursor response. As such, that idea was vetoed by Interkarma and I support his decision. If you play on other platforms, you may be able to get bigger cursors. Since I know nothing of Linux and Mac, I can't say anything more.