Real grass

Show off your mod creations or just a work in progress.
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TheLacus
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Re: Real grass

Post by TheLacus » Fri Oct 06, 2017 6:42 pm

Spoiler!
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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Biboran
Posts: 277
Joined: Thu Jun 25, 2015 8:26 pm

Re: Real grass

Post by Biboran » Fri Oct 06, 2017 6:47 pm

Oh we can finnaly pick plants? Awesome!

Now we need separate Herbalism skill :lol:

Narf the Mouse
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Joined: Mon Nov 30, 2015 6:32 pm

Re: Real grass

Post by Narf the Mouse » Fri Oct 06, 2017 6:54 pm

..."Faction Decrease: Spriggans"? Heh.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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AlexanderSig
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Re: Real grass

Post by AlexanderSig » Sat Oct 07, 2017 8:24 pm

Holy crap that's awesome! Great work!

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TheLacus
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Re: Real grass

Post by TheLacus » Sat Oct 07, 2017 9:14 pm

Thank you! I think i'm going to have some fun with these things
Spoiler!
tomatoes (2).png
tomatoes (2).png (467.34 KiB) Viewed 1838 times
tomatoes (1).png
tomatoes (1).png (1.21 MiB) Viewed 1838 times
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Jay_H
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Re: Real grass

Post by Jay_H » Sat Oct 07, 2017 9:17 pm

Now to begin with the food and drink mods :D
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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TheLacus
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Re: Real grass

Post by TheLacus » Sun Oct 08, 2017 4:51 pm

If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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VMblast
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Re: Real grass

Post by VMblast » Sun Oct 08, 2017 5:18 pm

I cant remember, this wasn't in the original/vanilla DF game right?

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TheLacus
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Re: Real grass

Post by TheLacus » Sun Oct 08, 2017 8:22 pm

Vanilla vs all mods

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If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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Arctus
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Re: Real grass

Post by Arctus » Mon Oct 09, 2017 7:02 am

Damn, look at all that foliage :D

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