Limit climbing (a bit)

Talk about the mods or features you'd like to see in Daggerfall Unity. Give mod creators some ideas!
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pango
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Limit climbing (a bit)

Post by pango » Sat Jan 12, 2019 4:40 pm

After throwing arrows while hanging from a ceiling, I think that may be a bit too powerful, and certainly not realistic.
I'd suggest:
- only allow one handed weapon while climbing/hanging when you have a good climbing skill (70% ?); Otherwise weapon is automatically sheathed when you start climbing;
- no two handed weapons while climbing.

What do you think?
When a measure becomes a target, it ceases to be a good measure.
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King of Worms
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Re: Limit climbing (a bit)

Post by King of Worms » Sat Jan 12, 2019 5:02 pm

Makes sense... climbing also feels too easy atm. I remember I prayed I can climb the city walls back in the days. Now its no problem at basic level.

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Hazelnut
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Re: Limit climbing (a bit)

Post by Hazelnut » Sat Jan 12, 2019 6:35 pm

I agree that climbing is too easy for low skill levels, but I assume MeteoricDragon was planning to tighten that up once the climbing code is done. No idea what the current status of work is.

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Alyndiar
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Re: Limit climbing (a bit)

Post by Alyndiar » Sat Jan 12, 2019 8:35 pm

I also agree. While I do like that I can basically climb and hang nearly anywhere now, it does seem like the climbing skill is just too easy. I remember falling while climbing in Classic. Never happens now... And hanging is cool (like really cool), but I don't think you should be able to use anything except maybe short blade and other really light weapons while climbing and maybe none at all while hanging?

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Alyndiar
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Re: Limit climbing (a bit)

Post by Alyndiar » Sat Jan 12, 2019 8:40 pm

pango wrote:
Sat Jan 12, 2019 4:40 pm
After throwing arrows while hanging from a ceiling, I think that may be a bit too powerful, and certainly not realistic.
I'd suggest:
So, were you hanging by you teeth and shooting with both hands(but then, how do you aim :?: )? Or maybe hanging with one hand, loading arrows with your teeth, grabbing the bow with your feet to aim and pulling with your other hand to shoot?

Whatever the case, you need to be in a circus, not in Daggerfall :P

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mikeprichard
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Re: Limit climbing (a bit)

Post by mikeprichard » Sat Jan 12, 2019 8:45 pm

Not at all to disrespect this great addition to DFU, but I also agree the advanced climbing system implementation is unrealistic/very overpowered at the moment. (And agree with Alyndiar that similar to using a two-handed melee weapon, using a bow while climbing doesn't make sense. Unless your teeth are really strong.) I understand it's still a WIP feature, though, so looking forward to future tweaks.

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Alyndiar
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Re: Limit climbing (a bit)

Post by Alyndiar » Sat Jan 12, 2019 8:58 pm

Oops, I have to correct my previous statement. At very high levels of climbing and archery, it is possible to do it...
Spoiler!
Image
Full story is here : https://www.knoxnews.com/story/life/201 ... 100328224/
Be impressed, be very impressed...
Last edited by Alyndiar on Sat Jan 12, 2019 9:02 pm, edited 1 time in total.

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mikeprichard
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Re: Limit climbing (a bit)

Post by mikeprichard » Sat Jan 12, 2019 9:02 pm

But can it be done when hanging from a ceiling?

(OK, it can - just flip that photo 180 degrees.)

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Alyndiar
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Re: Limit climbing (a bit)

Post by Alyndiar » Sat Jan 12, 2019 9:06 pm

I'm pretty sure she could actually pull it off if presented with the idea. I also assume this is a 1 in a billion situation. I don't think there could me more that a handfull of people on earth that could pull that off...

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jayhova
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Re: Limit climbing (a bit)

Post by jayhova » Sat Jan 26, 2019 12:37 pm

For me the important thing about hang mode is getting over eaves on buildings. So moving short distances away from a vertical surface should not be extraordinarily hard but moving 10' across a ceiling should require magic, extraordinary skill, and/or special equipment. Without magic making your climb skill superhuman you should not be allowed to use your hands for anything else. Climb speed should also be determined by skill.

So at any skill level you can attempt to climb a vertical wall. At some skill level you can move up and down at full speed (down should be faster than up by like 1.25-1.5x). At some point above that, you are able to lock your feet to the wall and use your hands. At some point above that you would be able to move on a vertical surface while using your hands (to cast, shoot, etc), until your skill was high enough to move full speed. Same for ceilings and other inverted horizontal surfaces. Think about what a high level thief with a ring of spider climbing could do. Like a cross between spiderman and a super ninja.
Remember always 'What would Julian Do?'.
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