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Re: Hi rez NPC portraits from DaggerXL project

Posted: Mon Feb 18, 2019 8:48 pm
by pango
I noticed some of those portraits before, I'm glad to see there's more! Wonderful artwork

Re: Hi rez NPC portraits from DaggerXL project

Posted: Tue Feb 19, 2019 7:34 am
by asknarin
Never had a idea images like this are made like that.
everyone has his own way
I consider this as "fast" workflow. It is actually based on how I painted stuff like this with oils in an art college:
- linework/construction
- basic tones (usually 3 shades of grey)
- draft coloring
- proper coloring
- adding details

When painting with oils you'll need to wait evewry time until paint will dry after each step - so it is very similar to how layers in PS/Krita/you-name-it are work.

Some people paint with colors directly (skipping tonal-greyshade phase), but this is not how I was taught.

Most interesting in these portraits is that all of them were made by only one guy in bethesda that days. He was used photos as a base for most of the human characters, that's why some characters looks realistic (in a bit creepy way) and some (Like Gotvorg for example) look just... strange.
This technique, haste in general and amount of work charged on only one man caused 2 problems:
- Most of the characters has problems with proportions. It looks ok in that pixelart-ish style but as soon as it became more detailed it becames a problem.
- A lot of the times that guy just ignored racial features. For example:
this it a dunmer from character creation screen:
Image
looks lore-friendly enough
And this is Helseth Hlaalu - guy who supposed to be dunmer too, but artist just forgot about grey skin:
Image
So i made him to look like this:
Image


Then redguards. In daggerfall they weren't just simply african type (as they are in a later games), but they had dark/brown skin. One could interpret that as something in the middle between African, Indian and Arab people:
Image

And this person is supposed to be redguard too:
Image
so, to keep most of his facial features I made him look more Indian
Image

and so on ))

Re: Hi rez NPC portraits from DaggerXL project

Posted: Wed Aug 25, 2021 9:38 pm
by asknarin
updated couple of the portraits in a bit different style as a training lately.

https://www.artstation.com/artwork/NxX8wq
Image

https://www.artstation.com/artwork/nYmG8e
Image

could be some more in a nearest time (but couldn't promise to redraw all pf them)) - have no time for that, unfortunately)

Re: Hi rez NPC portraits from DaggerXL project

Posted: Wed Aug 25, 2021 9:51 pm
by pango
Stunning work, many thanks!

Re: Hi rez NPC portraits from DaggerXL project

Posted: Fri Oct 01, 2021 9:13 am
by Vexxedsoul
I want to use these latest 2 portraits in my game, but I have no idea how to install them anymore, I remember when I played last time I used your older portraits and they were wonderful, I just don't remember where to install them in Daggerfall Unity anymore or what I should name the 2 new portraits that you just made so that they work with the game. Anyone have a clue? :D

Re: Hi rez NPC portraits from DaggerXL project

Posted: Fri Oct 01, 2021 1:20 pm
by King of Worms
Dream Portraits solves this 😉

Re: Hi rez NPC portraits from DaggerXL project

Posted: Sat Oct 09, 2021 7:58 pm
by asknarin
Vexxedsoul wrote: ↑Fri Oct 01, 2021 9:13 am what I should name the 2 new portraits that you just made so that they work with the game. Anyone have a clue? :D
I'll check it a bit later

Re: Hi rez NPC portraits from DaggerXL project

Posted: Fri Oct 15, 2021 8:45 pm
by jman0war
These portraits are the single best pieces of art that have ever come from the DF community.
It's huge that you are sharing them.
I'm really happy you came back and found DFUnity after DaggerXL.
I also really enjoyed that you used ArtRage as I thought it was obscure.
I was using it almost exclusively for painting DF trees.


One question though, the mirror download is super slow.
And the google drive link doesn't work anymore, can you put it back up?

Nevermind it eventually pulled down