[MOD] Trees Of Daggerfall

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast » Fri Jun 19, 2020 11:42 am

Oh one more thing, this is my afterthought. Try reducing the resolution of the shadowmap (of the sun). By the default (or high) I think its set to 2048. If you get it down to 1280 it will work better.

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MasonFace
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Re: [MOD] Trees Of Daggerfall

Post by MasonFace » Fri Jun 19, 2020 3:29 pm

Hey VMBlast! Great to have you back!

Do you still have the source files for this mod? I'd like to make another attempt at getting the FPS up, if you don't mind sharing.

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VMblast
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Re: [MOD] Trees Of Daggerfall

Post by VMblast » Mon Jun 29, 2020 1:53 pm

MasonFace wrote:
Fri Jun 19, 2020 3:29 pm
Do you still have the source files for this mod? I'd like to make another attempt at getting the FPS up, if you don't mind sharing.
What kind of files do you need exactly.

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MasonFace
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Re: [MOD] Trees Of Daggerfall

Post by MasonFace » Mon Jun 29, 2020 3:53 pm

I think it may be easiest to export a Unity package with all the tree/rock/bush assets.

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