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Re: [MOD] Trees Of Daggerfall

Posted: Tue May 18, 2021 12:07 pm
by Daniel87
VMblast wrote: Mon May 17, 2021 9:59 pm New update is out. For DFU 0.11.3.

Also Ive released the original speedTree files.
Whats new in 1.2 ? Added new trees?

Re: [MOD] Trees Of Daggerfall

Posted: Tue May 18, 2021 7:35 pm
by VMblast
Daniel87 wrote: Tue May 18, 2021 12:07 pm
VMblast wrote: Mon May 17, 2021 9:59 pm New update is out. For DFU 0.11.3.

Also Ive released the original speedTree files.
Whats new in 1.2 ? Added new trees?
Sry, I just meant its new version that can work in DFU 0.11.3. As far new trees -sry no new trees....however, Ive released original speed tree files which give you one very interesting ability. You can open files from Speed Tree 7.0(for Unity) and up and in it there is one button named "randomize". This essentially give you unlimited number of variations per loaded tree. In essence, you could load any tree that is made in SpTree and hit randomize button and you'll have new tree...over, and over again.

Also there are graphics and textures Ive painted which are included in those tree packs which you can use to make new sets of trees for DFU. You can also use those as a template, so you can see how I made it and replicate process for other sets/biomes

Re: [MOD] Trees Of Daggerfall

Posted: Tue May 18, 2021 7:48 pm
by Hazelnut
Thanks for doing this VMBlast. Hope you're well, nice to see you around.

Re: [MOD] Trees Of Daggerfall

Posted: Tue May 18, 2021 8:11 pm
by King of Worms
Legend 😊

Re: [MOD] Trees Of Daggerfall

Posted: Tue May 18, 2021 8:41 pm
by VMblast
Sry guys :D , Ive been very busy with TWR project all this time.

Re: [MOD] Trees Of Daggerfall

Posted: Fri Oct 15, 2021 7:02 am
by DagoC92
It's kool, any idea if it'll work on the new beta version 😀

Re: [MOD] Trees Of Daggerfall

Posted: Fri Oct 14, 2022 4:33 am
by Azothan
will this mod work on the 13.5 version of unity?

Re: [MOD] Trees Of Daggerfall

Posted: Mon Jan 08, 2024 3:58 am
by clocknova
Is this working with the 1.0 release version? This is one of the mods I absolutely cannot play without.

Re: [MOD] Trees Of Daggerfall

Posted: Mon Jan 08, 2024 12:45 pm
by King of Worms
LOL guys just download the mod and see if it works

Re: [MOD] Trees Of Daggerfall

Posted: Wed Apr 24, 2024 8:25 pm
by VMblast
Sorry guys, I'm not active on the MODing anymore, so I haven't updated this mod for quite some time.

PS- I think I've passed it on to someone, or shared the source files so anyone can do their modifications to the models. (sry it was long a go and my life had been turbulent for the past two years that it feels like I've lived through 20)