0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED] [RESOLVED]

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Calistex
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Joined: Wed Feb 13, 2019 1:47 pm

0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED] [RESOLVED]

Post by Calistex »

I was in Wayrest and i decided to hit one of the doors of the city wall, until I entered automatically, and once inside I saw this:
strange door sprite.png
strange door sprite.png (550.59 KiB) Viewed 1294 times
The outer door looked like this, so I can only think there could be an error in the rendering of the inside door:
normal door texture.png
normal door texture.png (469.02 KiB) Viewed 1294 times
No mods were used.

Bonus pic: after exiting the room, I was welcomed with an entire army of soldier spawning everywhere out of the city. Actually, I don't know if this behaviour is correct. (In case it isn't, I can create another post describing the may be bug)
wanted.png
wanted.png (741.3 KiB) Viewed 1294 times

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Interkarma
Posts: 7236
Joined: Sun Mar 22, 2015 1:51 am

Re: 0.7.91 (Win 10 x64) Strange door texture

Post by Interkarma »

DFU is just rendering the models as found in game data, it displays the same in classic Daggerfall. :)

Perhaps this is something Ferital can add to his runtime texture patch that fixes several other similar issues with Daggerfall's UV coordinates in ARCH3D.BSA.

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Ferital
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Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Post by Ferital »

I fixed it :)

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Interkarma
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Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Post by Interkarma »

Legend :)

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jayhova
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Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Post by jayhova »

Look massive outside battles just as promised all those decades ago.
Spoiler!
Image
Remember always 'What would Julian Do?'.

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Jay_H
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Re: 0.7.91 (Win 10 x64) Strange door texture [GAME-DATA RELATED]

Post by Jay_H »

EDIT: Superfluous post.

Adding Resolved tag to title.

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