Drafty Secret Doors Mod

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Kaedius
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Drafty Secret Doors Mod

Post by Kaedius » Sat Apr 20, 2019 5:32 am

Inspired by this post viewtopic.php?f=22&t=1827, and my own desire to stop madly clicking on all walls to find secret doors, I decided to create this mod.

Rather than create some sort of visual way to detect doors or have a text pop-up, I decided to add a faint wind sound to all the regular secret doors in dungeons! Now you can detect the doors if you pay attention to the sounds around you a bit.

This will only detect doors that you can open yourself, I am not sure if doors that open by lever will be noticed. Also, you may hear the wind if the door is above, below, or in another hallway. It should be fairly faint though if it is.

v1.4: Added ability to adjust the pitch (pango)

Definitely try both lowering and raising pitch to see what you find is best, it has a dramatic change in ambience.

https://github.com/KDS-KDS/DraftySecretDoors/releases
Last edited by Kaedius on Sun Aug 11, 2019 8:45 pm, edited 2 times in total.

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Kamer
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Re: Drafty Secret Doors Mod

Post by Kamer » Sat Apr 20, 2019 6:01 am

I'll need to check this out. I really like the idea of this. Obvious secret doors are pointless. This will at least give players a hint.

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Kaedius
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Re: Drafty Secret Doors Mod

Post by Kaedius » Sat Apr 20, 2019 6:20 am

Yeah, that's the balance I'm trying to find. I'm wondering now if actually increasing the distance of the sound and lowering the volume might help make it harder to actually find the door, as long as it's not a few levels away. I'll add the ability to adjust the distances in the settings soon so everyone can adjust to their tastes.

EDIT: Just realized I didn't actually set the volume to what the user chooses in settings. Will update soon.
EDIT: Fixed volume setting, added minimum distance and maximum distance to settings.

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AlexanderSig
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Re: Drafty Secret Doors Mod

Post by AlexanderSig » Sat Apr 20, 2019 11:21 am

Great job! :)

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jayhova
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Re: Drafty Secret Doors Mod

Post by jayhova » Mon Apr 22, 2019 4:18 am

This is a doable solution. I still would prefer a you spot a secret door message when you get close to one. But I'm sure you couldn't do that with a simple mod. Since DF doesn't have a perception stat I would use intelligence and luck. You could use this like a radius. When you come within a certain radius (let's say 100') of a secret door two rolls are made one intelligence and one luck. The door is detected based on the threshold how close you are to the door and your best score. The better the score the larger your detect radius. Doors become easier to detect as they are brightly lit. the light hitting the door increases your effective detect radius. if the door emitted light briefly that would be awesome.
Remember always 'What would Julian Do?'.
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Kaedius
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Re: Drafty Secret Doors Mod

Post by Kaedius » Mon Apr 22, 2019 4:51 am

I actually first had it so that a message would pop up saying you notice something strange nearby when near a secret door, and was going to use luck to determine whether or not it did. Ultimately I really liked the subtlety of the wind sound, and having to use my actual senses to detect the door. And audio sources had a built-in player detector, so that was a plus.

But, I can make a version similar to what you say and using intelligence as a factor as well makes sense. I can look into the lighting, but that might be possible I think.

dMike
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Re: Drafty Secret Doors Mod

Post by dMike » Mon Apr 22, 2019 10:58 am

Great mod! I love it! I can now disable the small dungeons option and enjoy full size dungeons without endlessly clicking every wall ten times in the hope of finding a secret passage. I like that the mod uses a normal dungeon sound so that you sometimes think you're near a hidden door even when you're not.

Personally I think that using a stat or a skill to decide the chance of detecting doors doesn't fit the game that well.
There's no perception stat and using stealth would make that skill overused. Almost everyone would pick stealth at character creation. I do that most of the time already. Maybe use one of the lesser used skills, like pickpocket or lockpicking.

If this game had a perk system this would be ideal for a perk. :)

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Kaedius
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Re: Drafty Secret Doors Mod

Post by Kaedius » Tue Apr 23, 2019 1:43 am

Glad you like it! I agree that using stats/skills for detection chance doesn't quite fit. In the end, I wasn't happy with any of the implementations I came up with or with the balance the various ways to use skills and stats work out. I'll just keep this simple and leave it as-is.

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Hazelnut
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Re: Drafty Secret Doors Mod

Post by Hazelnut » Thu May 16, 2019 7:22 pm

Nice idea. Personally I find the 3d map is the easiest way to find secret doors... it shows the doorways up even for hidden doors, so rotating it a few times gives you an idea roughly where they are. Am I a cheater? lol

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emmathepony
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Re: Drafty Secret Doors Mod

Post by emmathepony » Thu Aug 01, 2019 3:14 pm

Been using this mod and it works even better when you lower the dungeon ambient lighting, hearing that whistling in near complete darkness is so good.

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