Few QoL thoughts
Posted: Sun Apr 21, 2019 6:38 am
Hi, I've played DFU again recently. While playing I've ran into some issues, which gave me some ideas on quality of life enhancements that i want to share with you.
Character Creation window. Stats and skills tool tips - when new player plays the game for the first time, game gives no information on what different stats/skills do and how they affect character. I think this info could be provided with tool tips. You can just take the same ones used in the character sheet.
Item info in cursor tool tips - info window font is too small, and there's some uncomfortable feeling (maybe just me) about looking at it while cursor is somewhere else on the screen. Why not place item info in the same place with the cursor?
Spell impact effects - right now it's impossible to understand does my spell hits the enemy or not. Classic had blood splat animation for this. Something like sparks, little flames or colored overlay after successful hit would be most excellent.
Quick spellcasting - instead of constantly selecting the same single spell, casting should use just one hotkey. How about this: while in spellbook player can select spell and then assign it to a number using Ctrl+1..0 keys. Then just press the number and fire away in constant manner, without interrupting "casting mode".
Also, i would like to see more visual indication that spell is ready to cast. Examples: A looping animation of casting hands, looping sound, spinning particles around crosshair.
Map marker and notes - being able to create a map marker with right mouse click or double click. Maximum one marker at a time. Should be displayed in compass like in later series. Also i noticed that in DFU i can't create map notes, while it was possible in classic game.
And a few ideas on visuals. Probably, more into mod territory. But if this is the case, then can you give me advice where i should look in editor/code to make these changes:
Add option to limit view distance more classic-like. This should also help with performance on weaker rigs.
Warmer lights color - change color of default white light emitting from light sources to somewhat pale orange-ish (except two blue lanterns). Looks more realistic.
More natural gradual spell light animation instead of instant "flat" flash. With quick ease in and ease out.
Character Creation window. Stats and skills tool tips - when new player plays the game for the first time, game gives no information on what different stats/skills do and how they affect character. I think this info could be provided with tool tips. You can just take the same ones used in the character sheet.
Item info in cursor tool tips - info window font is too small, and there's some uncomfortable feeling (maybe just me) about looking at it while cursor is somewhere else on the screen. Why not place item info in the same place with the cursor?
Spell impact effects - right now it's impossible to understand does my spell hits the enemy or not. Classic had blood splat animation for this. Something like sparks, little flames or colored overlay after successful hit would be most excellent.
Quick spellcasting - instead of constantly selecting the same single spell, casting should use just one hotkey. How about this: while in spellbook player can select spell and then assign it to a number using Ctrl+1..0 keys. Then just press the number and fire away in constant manner, without interrupting "casting mode".
Also, i would like to see more visual indication that spell is ready to cast. Examples: A looping animation of casting hands, looping sound, spinning particles around crosshair.
Map marker and notes - being able to create a map marker with right mouse click or double click. Maximum one marker at a time. Should be displayed in compass like in later series. Also i noticed that in DFU i can't create map notes, while it was possible in classic game.
And a few ideas on visuals. Probably, more into mod territory. But if this is the case, then can you give me advice where i should look in editor/code to make these changes:
Add option to limit view distance more classic-like. This should also help with performance on weaker rigs.
Warmer lights color - change color of default white light emitting from light sources to somewhat pale orange-ish (except two blue lanterns). Looks more realistic.
More natural gradual spell light animation instead of instant "flat" flash. With quick ease in and ease out.