"Classic" shading/lighting (without the plastic feel).
Posted: Wed Jun 12, 2019 6:51 am
OK, so now that my primary gripe with DFU will be gone soon (lack of resolution/pixel scaling), there's only one more thing that I would like to request/suggest. I couldn't find any mention of it on the forums, but perhaps used wrong terminology/search terms, in which case I'm sorry in advance.
So my other major gripe with DFU in it's current state is how it handles shading of all the materials. It makes everything (including sprites) look like it's made of semi-shiny plastic. Kinda like Legos. Maybe I am missing something in the settings/ini (in which case by all means, correct me!), but I cannot achieve the classic "matte" sort of shading in the game. I've tried custom shaders but that didn't help either.
In case you're not sure what I'm talking about for whatever reason, check out these screenshots:
Thanks to my Wraiths being bugged like that, you can see how the sprite is being shaded. Sometimes entire enemy sprites become almost milky-white because of this, making them stick out like sore thumbs. But I would argue that the game geometry suffers the most because ot it (check out that poor table!). It just makes the entire world, especially interiors look... weird. And plastic.
I work in unity a bit, so I'm guessing it's the default material's Metallic/Smoothness value? Would be nice to somehow tweak this on the user's end - or change it globally for all I care. Now I'm sure that in near future playing @ 320/640 with sharp, chunky pixels will help quite a bit with this issue, but it will only mask it somewhat.
Thanks for reading!
So my other major gripe with DFU in it's current state is how it handles shading of all the materials. It makes everything (including sprites) look like it's made of semi-shiny plastic. Kinda like Legos. Maybe I am missing something in the settings/ini (in which case by all means, correct me!), but I cannot achieve the classic "matte" sort of shading in the game. I've tried custom shaders but that didn't help either.
In case you're not sure what I'm talking about for whatever reason, check out these screenshots:
Thanks to my Wraiths being bugged like that, you can see how the sprite is being shaded. Sometimes entire enemy sprites become almost milky-white because of this, making them stick out like sore thumbs. But I would argue that the game geometry suffers the most because ot it (check out that poor table!). It just makes the entire world, especially interiors look... weird. And plastic.
I work in unity a bit, so I'm guessing it's the default material's Metallic/Smoothness value? Would be nice to somehow tweak this on the user's end - or change it globally for all I care. Now I'm sure that in near future playing @ 320/640 with sharp, chunky pixels will help quite a bit with this issue, but it will only mask it somewhat.
Thanks for reading!