Wow, a load of stuff - more than I realised over the month. I'm currently addicted to Oxygen not Included so not been paying attention last couple of weeks... seriously anyone with engineering leanings should treat that game as crack cocaine.
Anyway great update Interkarma, I know from experience how long these write ups take.
I saw "Bump version ahead of new builds" on git... just week after a prev release. Looking at roadmap, 99% is ready. This is it... the sky will fall soon Unbelievable ride. Forget TES6 and Todd Howard!! Hail to the king, DFU and Interkarma
You can control shadow distance in settings.ini for exterior, interiors, and dungeons. It has nothing to do with 0-5, I'm not sure where you're getting that from? Are you confusing with shadow resolution?
Just to clarify, shadow distance is the number of units (in-game metres) from player that shadows are drawn. I've set defaults to reasonable distances based on open dimensions of the three environment types. You shouldn't need to change these settings, but they are available if you want to play with them. Higher values will result in more CPU time required per frame.
Shadow resolution has been in DFU for ages now, and is unrelated this recent shadow distance change. You can safely set shadow resolution to lower values like 0-2 and it looks fine. I'd recommend just leaving this on default of 0 at all times.
That streamer got very weird low-res 3d models lighting/shadows with 0.8.2... No idea what his settings are, though: https://www.twitch.tv/videos/448613700
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart