Daggerfall Marriage System

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Kamer
Posts: 583
Joined: Mon Mar 05, 2018 9:26 pm

Daggerfall Marriage System

Post by Kamer »

Daggerfall Marriage System


Hey guy's I'm working on a new quest pack to introduce a Marriage system into Daggerfall. The world is massive and full of a diverse people. With such an immersive game like Daggerfall, It's kinda surprising something like this doesn't already exist. Players will go on quests to build their relationships with their interests, and when the time comes, will be prompted to be married. Spouses will write players letters when the player is away, and will work on their own quests/jobs when left alone. You will get part of the cut from their work.

If instead you'd like your spouse to travel with you, you can! You will visit your spouse from time to time again to keep your relationship up with her. When you visit, you'll be given the option to ask her to join up in your party. If yes, her portrait will be added to your hud like in escort quests and she will have officially joined your party to adventure with you. When in dungeons, or in the Wilderness, she will scout around looking for items such as gold, magic items, valuables, and other things the player doesn't see. Since she is in your party, she will not be writing you letters, or require a visit wince she is with you. However, be careful. If you are a werewolf and transform in front of her while she is in your party, she might run away too frightened of you. Which of course she will never return since her husband is a werebeast.


Warm Ashes Compatability

A future update to Warm Ashes will have events recognize the marriage system. You might get a few tasks to do with your wife in the Marriage system alone, however with Warm Ashes, getting into danger can get her into danger. Events will detect whether she is at home or is in your party, depending on which, can lead to some unpredictable outcomes. Pissing off a group of bandits just enough may warrant them to track down your spouse and kidnap her for randsom. If she is in your party, dangerous events could lead to her death, or to be gravely injured. Same could go for positive encounters. Like with City events, if your spouse is with you, she will also participate in contests giving another chance at the reward.


Finding love in Daggerfall


Several factors depend on finding a love interest:

-Personality
-Reputation
-Player level

These will determine when a love interest could show up, then it up to you to build the relationship.


Keeping the Marriage Alive

No Affairs
-Love is between two, so try to not have any affairs if your character can manage it!

Visit Her -Keep up with your wife. Visit her from time to time. She will no doubt leave you if you never come to her home from time to time.

Help her with tasks - She will from time to time task the player with a quest. These will vary.

Travel together - Traveling together will keep you together. Besides, why not with the extra benefits of rewards?

Obviously, Keep her live! - If she gets sick, she needs a cure. If she gets captured, she might to be rescued! That is...If you WANT to keep the marriage going.

If she is good in nature
- Don't let her know of your supernatural secrets like vamperisim/llycanthropy. If she isn't involved with the underworld, she might just run off. Maybe even try to kill you.

Keep up your Reputation - Getting a bad rep with the common people, or Region will have the relationship crumble. She will refuse to be married to someone who is known of being a murderer. however if you hook up with someone from the Dark Brotherhood, then she'll probably enjoy the reputation drop.


I know I've been speaking on wives, however men will also be available to marry. As for screenshots its really hard to show off. This is still in its early form. The basics are about all down right now, and I haven't ran into any quest breaking bugs as of yet. Here are a few screenshots of a spouse and spouse in your party.

Spoiler!
Female spouse in party, working scouting system.
Image

Male Spouse at their home.
Image
Last edited by Kamer on Tue Oct 01, 2019 9:40 pm, edited 1 time in total.

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mikeprichard
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Joined: Sun Feb 19, 2017 6:49 pm

Re: Daggerfall Marriage System

Post by mikeprichard »

Glad this topic got separated from the prostitution topic - was getting a little creepy.

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Kamer
Posts: 583
Joined: Mon Mar 05, 2018 9:26 pm

Re: Daggerfall Marriage System

Post by Kamer »

mikeprichard wrote: Tue Jul 30, 2019 10:53 pm Glad this topic got separated from the prostitution topic - was getting a little creepy.
To be fair I'm way more interested in this than the prostitution faction. Though if no one does anything with the Prostitution Guild, I might read up on Hazlenuts Faction tutorial and do that eventually too. Clearly there is demand for it, and I like to restore things removed from games. However the guild needs to be something more than just sex. The community needs to decide the lore/reasoning of its existence.

EDIT: For me, the Guild would be a front for something more sinister. Perhaps armed robbery and setups or something which I've thought about.

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mikeprichard
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Re: Daggerfall Marriage System

Post by mikeprichard »

Totally agree! Daggerfall has potential to more closely simulate a real world, which mods like this could bring to life - if written thoughtfully.

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King of Worms
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Re: Daggerfall Marriage System

Post by King of Worms »

This gets deep and I like it!!

I very much liked companions in Skyrim, I know this is different, but still... its a kind of a company.
I enjoyed relationships in Mass Effect!
I hated the chores u need to do with girls in GTA tho.

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jayhova
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Re: Daggerfall Marriage System

Post by jayhova »

Courting is a game in of itself. Your character could go to one or more matchmakers who receive a small fee to look and a hefty one if you select one of their matches as a bride. These could be in multiple cities in multiple provinces. Each matchmaker could be better or worse; could be honest or exaggerate the qualities of his clients. The Bride's father would likely pay the marriage fee to the matchmaker. The fee the PC pays would likely be one the matchmaker would charge to make sure the grooms are serious and they are not wasting their time. Some matchmakers might match you for free (even very high quality ones if you are close to the nobility). Others might charge a large fee to convince you they are high quality. You might get lucky and get a good match from a poor matchmaker but you are certain not to get a person in the upper classes.

Part of the quest could be to talk to past clients and see who is satisfied and who is not.
Remember always 'What would Julian Do?'.

daggerdude
Posts: 241
Joined: Sat May 23, 2015 2:22 pm

Re: Daggerfall Marriage System

Post by daggerdude »

Dude, this is great. if you know what it is you want to do then we'll stand here with the pom poms, but if you want ideas, let us know, i'm sure we could think of dozens of quests.

luciusaries
Posts: 6
Joined: Sat May 25, 2019 12:40 am

Re: Daggerfall Marriage System

Post by luciusaries »

I, for one, would love to see this come to light. Not so much the marriage thing, but having companions sharing your adventures with you. As much as I enjoy this game, I do miss having companions with me. In Skyrim, my guys get wifed every single playthrough and she never leaves their side lol. I really do hope you can bring this off!

Al-Khwarizmi
Posts: 177
Joined: Sun Mar 22, 2015 9:52 am

Re: Daggerfall Marriage System

Post by Al-Khwarizmi »

I would really love this mod.

One suggestion:
Kamer wrote: Tue Jul 30, 2019 10:29 pm Getting a bad rep with the common people, or Region will have the relationship crumble.
Why common people? It would be even nicer if you could marry people from different social classes. But of course, you would need god rep with that class, i.e., if you wish to marry a noble, obviously you will need good reputation with the nobility to stand a chance (or well, maybe there could be alternative ways - people do fall in love outside their social class after all - but at least it should make things easier).

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Kamer
Posts: 583
Joined: Mon Mar 05, 2018 9:26 pm

Re: Daggerfall Marriage System

Post by Kamer »

Al-Khwarizmi wrote: Wed Aug 21, 2019 12:21 pm I would really love this mod.

One suggestion:
Kamer wrote: Tue Jul 30, 2019 10:29 pm Getting a bad rep with the common people, or Region will have the relationship crumble.
Why common people? It would be even nicer if you could marry people from different social classes. But of course, you would need god rep with that class, i.e., if you wish to marry a noble, obviously you will need good reputation with the nobility to stand a chance (or well, maybe there could be alternative ways - people do fall in love outside their social class after all - but at least it should make things easier).
If everyone in the region hates you, your spouse wouldn't want to be with you. Nobility will have to be treated differently. Right now the focus is only commoners.

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