Re: Daggerfall Unity 0.10.4 Release
Posted: Wed Aug 14, 2019 4:34 pm
For me, Daggerfall/DFU and Morrowind/OpenMW (both of which projects I actively follow) fill two completely different roles. Daggerfall's main advantage in my mind is the realistic scope and freedom of the game world - it's obviously huge. However, classic's depth across that scope, necessarily, is about a centimeter deep in many ways. Morrowind, on the other hand, suffers from a very unrealistic world in some ways as also seen in the Toddler's influence on Oblivion and Skyrim (a "city" is about 12 shacks and a "continent" is about thirty kilometers across), but I absolutely love the unleveled world of Morrowind (this is another discussion, but while Daggerfall's level-scaling mechanics are at least tolerable, level-scaling in any form in an RPG is a horrible, lazy system that should be killed with fire, buried, dug up, and shot).
Now what would be amazing would be making Daggerfall's existing world unleveled and more customized, similar to Morrowind... but as that will realistically never happen (it would take a team of hundreds probably 1,000 years to truly accomplish), I have both!
Now what would be amazing would be making Daggerfall's existing world unleveled and more customized, similar to Morrowind... but as that will realistically never happen (it would take a team of hundreds probably 1,000 years to truly accomplish), I have both!