Following up on the above points, I'm still trying to figure this out (guess I'd rather work on this than my real job for a bit longer). There are three concepts I had thought are entirely separate, but I'm confused about whether this is even the case, and where exactly these concepts are drawing from in the code. FYI, I can't get DAGHEX to work on my Win7 64-bit setup, so I can't review it myself. Any specific comments/corrections to the below (talk to me as if I'm on the level of a toddler, and you won't be far off) would again be much appreciated!
1) The "enchantment points" of an armor/weapon/item, i.e. how strong an enchantment can be applied to an armor/weapon/item made through the Item Maker.
I think this equates to "enchantmentPoints" per https://github.com/Interkarma/daggerfal ... plates.txt and https://en.uesp.net/wiki/Daggerfall:Enc ... m_Capacity. E.g. per lines 2669, 2769, and 2149 of the above git code and UESP tables, an amulet has 2300 "enchantmentPoints", a torc has 2050 "enchantmentPoints", and a helm has 900 "enchantmentPoints". EDIT: I was confused about the helm material modifier, but I think I've figured it out: the "enchantmentPointMultiplier" per lines 52-53 (not 49-50) of https://github.com/Interkarma/daggerfal ... Builder.cs applies here and is then rounded down to the nearest number, such that the helm if of Daedric material is modified to 2700 enchantment points, as also reflected in the above UESP tables, due to the code lines 52-53 enchantment point material multiplier of 12/4 = 3 x 900 = 2700.
2) The "enchantment health" of an armor/weapon/item, i.e. the armor's/weapon's/item's durability related to enchantment use for an armor/weapon/item a) made through the Item Maker or b) if found.
Both for armor/weapons (I suppose taking the enchantment material modifiers per lines 52-53 of https://github.com/Interkarma/daggerfal ... Builder.cs into account (?)) and other items (e.g. amulets, torcs, gems, etc.), apparently this equates to "hitPoints" per https://github.com/Interkarma/daggerfal ... plates.txt, but only if made through the Item Maker (remembering that degradation only applies to Cast When Held/Used/Strikes and Item Deteriorates enchantments); otherwise, for found/purchased standard magical items with Cast When held/Used/Strikes enchantment types, the data at https://en.uesp.net/wiki/Daggerfall:Mag ... ical_Items may be correct (needs confirmation) (?).
3) The "physical health" of an armor/weapon, i.e. the armor's/weapon's durability related to combat abrasion.
My guess per earlier discussions here is that this is somehow calculated based on the "hitPoints" per https://github.com/Interkarma/daggerfal ... plates.txt and the "condition" values per lines 49-50 as also further described and distinguished from enchantment values starting at line 666 of https://github.com/Interkarma/daggerfal ... Builder.cs, but this all remains unclear (?).