Hello,
I can't find a setting that'll turn the camera to vanilla dagerfall one. Whenever I try to swing a weapon, the camera follows the mouse movement (unlike vanilla DF where when you hold the attack key, the camera freezes). This makes it absolutely impossible to fight anything as I'll straight start looking above, below, left or right.
A secondary question is, how can I bring up the Unity overlay with the settings in-game, without restarting the whole game?
Thanks in advance, apologies if it was answered before, g-search and manual yielded nothing.
Regards,
CD
Attack camera
- pango
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Re: Attack camera
Welcome to the forums!
Did you enable "click to attack" in the main screen? If so, disable it to get classic attack.cristhofer.darrian wrote: ↑Mon Aug 26, 2019 5:39 pm I can't find a setting that'll turn the camera to vanilla dagerfall one. Whenever I try to swing a weapon, the camera follows the mouse movement (unlike vanilla DF where when you hold the attack key, the camera freezes). This makes it absolutely impossible to fight anything as I'll straight start looking above, below, left or right.
If that's not the problem, I don't know, the camera is stable for me using classic attack. Just make sure you press the button before swiping, and you should be good to go...
Sadly that screen is currently only available before starting the game. Maybe later...cristhofer.darrian wrote: ↑Mon Aug 26, 2019 5:39 pm A secondary question is, how can I bring up the Unity overlay with the settings in-game, without restarting the whole game?
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Re: Attack camera
Wow, thank you for the very fast reply.
I now am, however, stuck with two more issues.
First, is there a setting to change the Unity centered crosshair style into the Daggerfall vanilla camera, where I can look around while holding a button? I can't find it in anywhere.
Second, I can't find proper values for the camera movement. It either is very slow, or jumps right to edge. Gets on my nerves to keep turning the game off and on, so I'd like to ask if you have any preference that you're using, preferably one that's not too fast but not too smooth, instant rather.
Regards.
Damn, haha. You're right. It appears that turning it off helps. Thank you.
I now am, however, stuck with two more issues.
First, is there a setting to change the Unity centered crosshair style into the Daggerfall vanilla camera, where I can look around while holding a button? I can't find it in anywhere.
Second, I can't find proper values for the camera movement. It either is very slow, or jumps right to edge. Gets on my nerves to keep turning the game off and on, so I'd like to ask if you have any preference that you're using, preferably one that's not too fast but not too smooth, instant rather.
Regards.
- pango
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Re: Attack camera
The old HUD is on the roadmap, I'm not sure if cursor view will have to be implemented at the same time. It's not exactly the most requested feature.cristhofer.darrian wrote: ↑Mon Aug 26, 2019 6:04 pm First, is there a setting to change the Unity centered crosshair style into the Daggerfall vanilla camera, where I can look around while holding a button? I can't find it in anywhere.
I don't know if there's a one-fit-them-all solution; I have a rather high DPI mouse and I try to keep acceleration low. So when it comes to Daggerfall Unity settings, the main thing I do is disable mouse smoothing, that adds an unsettling delay to inputs. I guess I also increased sensitivity a bit to match how fast I wanted to turn, but that's about it:cristhofer.darrian wrote: ↑Mon Aug 26, 2019 6:04 pm Second, I can't find proper values for the camera movement. It either is very slow, or jumps right to edge. Gets on my nerves to keep turning the game off and on, so I'd like to ask if you have any preference that you're using, preferably one that's not too fast but not too smooth, instant rather.
By the way I just noticed several console commands to turn mouse smoothing on/off and change mouse sensitivity on the fly:Mouse Smoothing off
Mouse sensitivity 2.0
Weapon Sensitivity 1.0
Movement Acceleration 10.0
WeaponAttackThreshold 0.01
I don't know if the settings changed that way are persisted, but for experimenting that saves you the need to exit the game each time...tmsmooth
set_msmooth
set_mspeed
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Re: Attack camera
Wow, someone actually complaining about mouselook controls. Guess there's a first time for everything.
The reason you're looking up while swinging is that youre trying to control your swing type with clicktoattack. You can't do that in that mode, your swing type is random. And you couldn't really do it reliably the old way either. So pick your poison.
The reason you're looking up while swinging is that youre trying to control your swing type with clicktoattack. You can't do that in that mode, your swing type is random. And you couldn't really do it reliably the old way either. So pick your poison.
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Re: Attack camera
Holy hell, that's perfect. Thanks so much for your help Pango. Provided exactly what I needed.
I am not complaining, just asking a question since I'm used to vanilla DF and can't get used to DFU.BansheeXYZ wrote: ↑Tue Aug 27, 2019 1:30 amWow, someone actually complaining about mouselook controls. Guess there's a first time for everything.
The rest of your post has already been posted, but thank you for the bump and happy to raise your post count.
Moderators/competents can lock and archive the thread, I consider the matter solved.
Best regards.
- Jay_H
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Re: Attack camera
At the topic creator's request