Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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ifkopifko wrote: ↑
Sun Sep 02, 2018 7:22 pm
Firstly, I am very excited to see your progress.
(With this I mean all the contributors/developers.)
About the “Water Breathing 50”, I do not see what you mean, the match seems perfect to me in the excel file.
Thanks for the feedback. After starting classic Daggerfall again this morning to re-check with my Mister50 character (50 in all spell skills), classic is now producing Water Breathing results matching the spreadsheet. Earlier the values were very different for Water Breathing in classic.
This is the second time this has happened. The first time, I just assumed I had made a mistake. I triple-checked everything this time and classic was definitely outputting different values for the same character with the same skills on the same effect at the spellmaker.
I think I might be falling afoul of is an unusual bug in classic where it's messing up costs in the spellmaker. Next time this happens, I'll restart the game before I assume the spreadsheet is wrong.
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No problem mate.
It's natural that humans make mistakes. And, afterall, computers are only humans as well ... or nearly so with all the deep learning going on these days.
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- Location: Slovak Republic
Sorry for posting this question in two topics but I wasn't sure which one would be effective.
Is there a place where all the game formulas based on attributes and skills can be found?
I am trying to consider some changes
to the skill/attribute system, but I would like to work out the proposal in such a way as not to break any other thing. A way to find ALL the formulas concerned would be most helpful.
I've found FormulaHelper.cs, but that one only contains some most basic formulas. I'm afraid that the remaining formulas are most probably scattered throughout the script files. Hope somebody can help with this.
At this point, I aim to improve DFU by formulating ideas and working out some details of how things could work better.