How do I label armor textures?
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How do I label armor textures?
So, I'm working on making a re-texture pack that makes the armor less intrusive, but the labeling looks slightly different from the other stuff I've tinkered with. The other folders exported from the program had it labeled as [reference name][number]>0-0. However, with the armor files it looks like TEXTURES.[number] 0>0-0. I know the way to save the thing is to put it in the texture file as [number]_0-0, but what about this one? Is it the same, or different?
- King of Worms
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Re: How do I label armor textures?
For armors you need to add a material name at the end of the armor number. So its like (I will make the numbers up now)
255_0-1_Ebony
255_0-1_Ebony
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