Re: 0.10.7 Humanoid Enemies Get Stuck?
Posted: Thu Oct 10, 2019 10:45 pm
Well, it's not the simplest code to get into, so no guarantees when this will be looked into, but I'm sure it will happen eventually
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No worries, I understand that it will difficult trying to pinpoint the bug among all the new AI stuff. Just knowing that the problem has been noted and will eventually be looked into is good enough for me.
Ok, I looked at your PR more closely, and from what I understand this behavior should now only happen for missile users, so it should be a very good improvement.JorisVanEijden wrote: ↑Thu Oct 10, 2019 4:53 pm This may be related to a bug introduced in 0.10.7 that I fixed in this PR which will be in the next release : https://github.com/Interkarma/daggerfal ... /pull/1496