-Armor and stealth became linked, as they should.
-Armor required skill to use, as one would expect.
-Weapon choices actually mattered. reach, speed, and even damage amount for different swings.
-Combat became more interesting, but still true to it's GURPS system roots.
Morrowind combat is just all around better in every conceivable way.
daggerfall combat, on the other hand, is basically a matter of kiting an opponent and choosing the best direction that offers the best chance to hit; one would think combos would be effective, but in reality you want to stab
So specifically here are some longswords in the iron category from morrowind] and a commentary.
NAME CHOP SLASH THRUST SPEED REACH
Iron Saber 5−18, 4−16, 1−4 1.4 1.0
Clearly superior in its class; it's fast but trades off high chop and slash for a pathetic thrust.
Iron Broadsword 4−12, 2−12, 2−12 1.25 1.0
A "all rounder" type sword that is the slowest in its class, but easiest to use.
Iron Longsword 2−13, 1−18, 4−16 1.35 1.0
A sword that emphasizes thrusts and slashes with reasonable speed and balance.
Iron Claymore 1−24, 1−21, 1−14 1.25 1.0
a two handed sword that emphasizes chops and slashes but can also stab; trades defense for offense.
SO you can see these figures MATTER; people thought about them and their roleplay implications.
Daggerfall, on the other hand, has NO balancing on weapons:
a dagger is as fast as a warhammer;
a dagger does LESS thrust damage than a warhammer does.
a dagger has as much reach as a warhammer does.
a dagger is as durable as a warhammer is.
and I MAY be wrong, but a dagger is as durable as a warhammer is. I say that because it seems heavier weapons are more durable, and lighter ones like bows and daggers seem to break easy.
Either way, that's absurd. it's a lot of nonsensical, copy and paste D&D/GURPS thinking on weapons without thinking about how immersion works.
It's one thing when you're rolling dice, it's another where you are living in a world of magic before your eyes.
Here are some of my ideas IF we were to redo daggerfall weapons with morrowind type damage numbers.t: