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Treasure falling through where they should be. [MOD RELATED]

Posted: Sun Oct 27, 2019 4:02 am
by Lywzc
But you can still activate them by clicking at the place where they should be.

Re: Treasure falling through where they should be.

Posted: Sun Oct 27, 2019 8:47 am
by pango
Do you use mods? Can you provide a screenshot, or gamesave?

From what I can tell it can happen with some models of Handpainted Models mods, I was convinced it had been reported, but can't find a proof, so maybe it wasn't :(

Re: Treasure falling through where they should be.

Posted: Sun Oct 27, 2019 9:22 am
by Lywzc
I did use Handpainted Models. It happens from time to time. I will attach a picture if I encounter it again.

Re: Treasure falling through where they should be.

Posted: Wed Nov 06, 2019 10:50 am
by Lywzc
I get this bug again. Here is my screenshot.
BUG
BUG
无标题.jpg (773.69 KiB) Viewed 806 times

Re: Treasure falling through where they should be.

Posted: Wed Nov 06, 2019 11:08 am
by Lywzc
And this is a more obvious screenshot. The actual treasure is above the bench at the cursor but the model is below the bench.
BUG2.jpg
BUG2.jpg (809.55 KiB) Viewed 803 times

Re: Treasure falling through where they should be.

Posted: Wed Nov 06, 2019 11:10 pm
by Interkarma
Thanks for screens. Yep, this problem is triggered by Handpainted Models. Usually the act of reloading inside a dungeon makes it happen.

Issue doesn't occur with vanilla loot piles, so there's probably some reposition logic in the mod system that works on dungeon entrance but not on load.

I'd be interested in TheLacus' thoughts.

Re: Treasure falling through where they should be. [MOD RELATED]

Posted: Sun Dec 01, 2019 7:13 am
by Rand
Interkarma wrote: Wed Nov 06, 2019 11:10 pm Thanks for screens. Yep, this problem is triggered by Handpainted Models. Usually the act of reloading inside a dungeon makes it happen.

Issue doesn't occur with vanilla loot piles, so there's probably some reposition logic in the mod system that works on dungeon entrance but not on load.

I'd be interested in TheLacus' thoughts.
Is also caused by loads. Problem seems to be that initial placement is position-centered on center of bottom face of 3D object, but, when saved in any way (or re-loaded in engine, possibly after going far enough away, not actually requiring game load), position is being re-interpreted as 3D object centerpoint, so it "drops".

I can experiment more if needed.