[Mod] Taverns Redone
- ShortBeard
- Posts: 45
- Joined: Tue Aug 06, 2019 1:10 pm
Re: [Mod] Taverns Redone
One strange quirk I just came across:
If the mod is loaded for the very first time while your save game is already in a tavern, combined with hand painted models + improved interior lighting, the improved interior lighting lights don't load in properly.
To fix, you have to (I believe) is to leave the tavern, save your game, re-load, re-enter the tavern, save inside and then re-load again. I think that was the exact combination required, but I don't remember haha
I guess it's just something about the 3 mods together and fighting over precedence. It seems like it just eventually fixed itself after enough saving back and forth.
If the mod is loaded for the very first time while your save game is already in a tavern, combined with hand painted models + improved interior lighting, the improved interior lighting lights don't load in properly.
To fix, you have to (I believe) is to leave the tavern, save your game, re-load, re-enter the tavern, save inside and then re-load again. I think that was the exact combination required, but I don't remember haha
I guess it's just something about the 3 mods together and fighting over precedence. It seems like it just eventually fixed itself after enough saving back and forth.
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Taverns Redone
Mod updated to 0.15
*Fixed issue with D.R.E.A.M patch and made it a separate download
*Fixed issue with D.R.E.A.M patch and made it a separate download
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Taverns Redone
Thanks for letting me know about this issue and how to potentially resolve it.ShortBeard wrote: ↑Mon Oct 05, 2020 3:04 pm One strange quirk I just came across:
If the mod is loaded for the very first time while your save game is already in a tavern, combined with hand painted models + improved interior lighting, the improved interior lighting lights don't load in properly.
To fix, you have to (I believe) is to leave the tavern, save your game, re-load, re-enter the tavern, save inside and then re-load again. I think that was the exact combination required, but I don't remember haha
I guess it's just something about the 3 mods together and fighting over precedence. It seems like it just eventually fixed itself after enough saving back and forth.
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Taverns Redone
The patch fixes a texture issue that happens when D.R.E.A.M is installed together with this mod.haloterm wrote: ↑Mon Oct 05, 2020 1:57 pmWhat does this patch do? I have been using your mod together with DREAMS all the time, did not notice an issue?
Also, with your newest version, when I add BOTH (main mod and patch), only one of them is shown, naming itself Taverns Redone Compatibility Patch.
But when I remove the patch, only have the main mod, it also has the Compatibility Patch part in its name.
I have fixed this issue with version 0.15, and the patch now comes as a separate download.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [Mod] Taverns Redone
Any chance of getting this npc raised slightly higher? Or is the carpet just really fuzzy?
Wait, or is his feet just drawn that way?
Wait, or is his feet just drawn that way?
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Taverns Redone
If you can direct me to which inn this happens, I can see if I can fix it. Carpet do float slightly above the floor, which can't be helped. so there is always going to be some minor clipping with them, but this carpet appears to be slight higher above the ground then necessary.
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Taverns Redone
A work in progress for the next release, I always try to give all the inns their own identity and make each memorable, and I really like how this one is shaping up.
- Ralzar
- Posts: 2211
- Joined: Mon Oct 07, 2019 4:11 pm
- Location: Norway
Re: [Mod] Taverns Redone
That looks fantastic man!
Btw, have you give any more thought to representing tavern quality visually? I noticed in the last release I started running into a room with a crooked picture
Btw, have you give any more thought to representing tavern quality visually? I noticed in the last release I started running into a room with a crooked picture
- Uncanny_Valley
- Posts: 221
- Joined: Mon Mar 23, 2015 5:47 pm
Re: [Mod] Taverns Redone
I did go through all the taverns in the previous release and made numerous changes to make then visually represent their quality. Taverns of higher quality will generally have more fancy decorations like painting, higher quality drinking cups, a staffed kitchen, live entertainment, more and higher class of patrons and private rooms.
- King of Worms
- Posts: 4755
- Joined: Mon Oct 17, 2016 11:18 pm
- Location: Scourg Barrow (CZ)
- Contact:
Re: [Mod] Taverns Redone
Outstanding quality
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