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Re: Mod Authors - Resource Register

Posted: Wed Jun 22, 2022 7:25 am
by Kamer
I need 5500-5510 for Virtual Image Archives

Re: Mod Authors - Resource Register

Posted: Thu Jun 23, 2022 12:05 pm
by Ninelan
DET is growing, it consumes!
For image archives, 1000-1015 can be expanded to 1000-1050 please and thank you.

Re: Mod Authors - Resource Register

Posted: Mon Jul 04, 2022 1:44 pm
by Diema
I would like to reserve model IDs 864000-864999 for use in my big custom dungeon project.

Re: Mod Authors - Resource Register

Posted: Sun Aug 07, 2022 1:01 am
by Cecell
Please reserve Location IDs:
31000-31999: Cecell

I'm working on a project now that adds a dungeon to every town with a graveyard so 308 so far.

Thank you

Re: Mod Authors - Resource Register

Posted: Sun Aug 07, 2022 1:56 am
by herman2000
New Canon Locations is currently being remade; as a result of that and my being a bit careless initially, the range of location IDs in the new version changed.
For that reason, I believe 50101-50299 can be disregarded, and I'd instead like to reserve 30000-30100 if I may.

Re: Mod Authors - Resource Register

Posted: Wed Aug 17, 2022 7:21 pm
by Kab the Bird Ranger
Daggerfall Enemy Expansion reserves the enemy IDs 256 to 511.

We oughta start tracking those

Re: Mod Authors - Resource Register

Posted: Mon Sep 05, 2022 6:33 pm
by haloterm
I know custom book IDs are not part of the first post, but here's still an update of my book IDs for the upcoming v0.5 of "Black Horse Courier - Iliac Bay Edition":

155968041
2086854367
966925611
967497446
33756280
1025470710
965999096
94525824
232242452
112056713

Re: Mod Authors - Resource Register

Posted: Mon Nov 07, 2022 9:35 am
by PRAEst76
The Hatch

I'm working on a floor/ceiling hatch mod for my houses overhaul.

ModelIDs 41410-41414 for now.

Range just above the standard ladder as they will work the same way but won't require a hole in the floor and I may do variations.

New Paintings

My new paintings mod uses modelIDs 79010-79050. I'm only using up to 79031 currently but I may want to add more.

Re: Mod Authors - Resource Register

Posted: Fri Jan 20, 2023 5:00 pm
by harbinger451
Not sure if this is the right place to post this, but I noticed some of the replies mentioning ID numbers for Custom Books ... I'm hoping to include a yet to be decided number of custom books with ballads for my Bards And Balladeers mod but am unsure how the ID numbers work. Some seem to be 9 digits and some 10... and is there a way of finding out what numbers have been used or are available to be used?

Re: Mod Authors - Resource Register

Posted: Sat Jan 21, 2023 7:16 pm
by Sappho20
I'm using the following global variables:
TookTheCure
OpenedShapeshifters
Unused10
Unused11,
Unused12
Unused13
Unused14
Unused15
Unused16
Unused17.
If there is a conflict with other mods I can easily change them.