Re: [MOD] Climates & Cloaks
Posted: Mon Mar 30, 2020 6:19 am
So, development is progressing with a lot of help from Hazelnut and BadLuckBurt.
The mod now also lets you rest by clicking fireplaces or campfires. Which means I can flag these as camping, allowing you to sleep and get warm by any sources of heat you find while dungeon crawling.
What I have not completely decided yet, is if you can use your camping equipment indoors. On the realistic side I can see the argument for, but from a gameplay perspective I suspect the mod would work better if camping is for outside.
Alternatively, I might make drying go much faster by fires. I have to think some more about this.
Also, I have decided to merge Climates & Cloaks with Filling Food. These two mods are so complementary to eachother that keeping them seperate will start being a hassle now that they both are getting custom items and more complex functions. Together they will form the basis of a travel mod intended to be used with Tedious Travel.
Filling Food now has several food items and I am looking into making a "Warm Ashes"-like hunting system so you can gain food along the way. Once that is up and running I will consider adding a hunger mechanism. And then comes the question of how heat/cold and hunger interacts.
Also, I suddenly realized that now that I can add custom items I will look into adding some kind of Water item that helps with the heat. Perhaps a "water skin" that lowers your temperature and depletes over time while in the heat and a matching "rum barrel" item that heats you up.
The mod now also lets you rest by clicking fireplaces or campfires. Which means I can flag these as camping, allowing you to sleep and get warm by any sources of heat you find while dungeon crawling.
What I have not completely decided yet, is if you can use your camping equipment indoors. On the realistic side I can see the argument for, but from a gameplay perspective I suspect the mod would work better if camping is for outside.
Alternatively, I might make drying go much faster by fires. I have to think some more about this.
Also, I have decided to merge Climates & Cloaks with Filling Food. These two mods are so complementary to eachother that keeping them seperate will start being a hassle now that they both are getting custom items and more complex functions. Together they will form the basis of a travel mod intended to be used with Tedious Travel.
Filling Food now has several food items and I am looking into making a "Warm Ashes"-like hunting system so you can gain food along the way. Once that is up and running I will consider adding a hunger mechanism. And then comes the question of how heat/cold and hunger interacts.
Also, I suddenly realized that now that I can add custom items I will look into adding some kind of Water item that helps with the heat. Perhaps a "water skin" that lowers your temperature and depletes over time while in the heat and a matching "rum barrel" item that heats you up.