Mod Suggestion: Nerfing Lycanthropy
Posted: Fri Nov 29, 2019 8:29 am
Being a vampire is a fun alternative game experience. You get some pretty sweet benefits but some drawback/annoyances with it that makes you have to shift the way you play the game. I have allways felt that being a vampire had a real cost/benefit tradeoff that made it a hard choice to stay vampire.
Lycanthropy on the other hand... ?
Come on, there is basically next to no downsides. Whenever I become a were-creature it allways happens in the early game because that's when the game spams werewolves at you. And it just breaks the game at the same time as not really feeling like playing a werewolf.
Things I like:
The werewolf form and how it works. No real problems here.
Things I dislike:
The absurdly high Attribute bonuses, while human? +40 to Strength, Speed, Agility and Endurance is a LOT. The real problem here is that it works during human form, which is just weird. Ok, you have somewhat improved physical attributes but 40? This also has the effect of making the actual were-form pretty pointless. You are allready a combat-god, why bother changing to were form?
The killing people to avoid maxhealth debuff. It is barely even an anoyance. You just fast-travel to a village, kill one guy, run away (with your +40Speed) and fast travel. Completely pointless.
The full moon forced transformation. Usually it happens while you are fast-traveling so you never even see it happen. If it happens to hit while in a dungeon or city it's slightly problematic, but you can just sleep through it.
Wereboars and werewolves are identical? When they have different images and different sound effects, why are there no stat differences?
Lycantrophy manages to be a completely OP while at the same time lacking RP flavour.
Suggested fixes:
Wereform buffs:
Werewolf: Endurance&Strength +10, Agility&Speed +40
Wereboar: Endurance&Strength +40, Agility&Speed +10
(all other wereform buffs kept as is)
Human buffs:
Werewolf: Agility&Speed +5
Wereboar: Endurance&Strength +5
When you should die, you instead get a 50% heal and turn to were-form.
You cannot leave were-form without killing a commoner or humanoid.
Once a month (full moon) the curse takes you completely over. When night hits, the game skips 8 hours forward and teleports you to a random dungeon/cemetery entrance in the same region. All items are unequipped, a dead body with some random loot is spawned next to you.
(Alternative Hardcore RP version: all items in your inventory are deleted, including wagon and horse.)
That is a werewolf CURSE instead of a werewolf bonus
Lycanthropy on the other hand... ?
Come on, there is basically next to no downsides. Whenever I become a were-creature it allways happens in the early game because that's when the game spams werewolves at you. And it just breaks the game at the same time as not really feeling like playing a werewolf.
Things I like:
The werewolf form and how it works. No real problems here.
Things I dislike:
The absurdly high Attribute bonuses, while human? +40 to Strength, Speed, Agility and Endurance is a LOT. The real problem here is that it works during human form, which is just weird. Ok, you have somewhat improved physical attributes but 40? This also has the effect of making the actual were-form pretty pointless. You are allready a combat-god, why bother changing to were form?
The killing people to avoid maxhealth debuff. It is barely even an anoyance. You just fast-travel to a village, kill one guy, run away (with your +40Speed) and fast travel. Completely pointless.
The full moon forced transformation. Usually it happens while you are fast-traveling so you never even see it happen. If it happens to hit while in a dungeon or city it's slightly problematic, but you can just sleep through it.
Wereboars and werewolves are identical? When they have different images and different sound effects, why are there no stat differences?
Lycantrophy manages to be a completely OP while at the same time lacking RP flavour.
Suggested fixes:
Wereform buffs:
Werewolf: Endurance&Strength +10, Agility&Speed +40
Wereboar: Endurance&Strength +40, Agility&Speed +10
(all other wereform buffs kept as is)
Human buffs:
Werewolf: Agility&Speed +5
Wereboar: Endurance&Strength +5
When you should die, you instead get a 50% heal and turn to were-form.
You cannot leave were-form without killing a commoner or humanoid.
Once a month (full moon) the curse takes you completely over. When night hits, the game skips 8 hours forward and teleports you to a random dungeon/cemetery entrance in the same region. All items are unequipped, a dead body with some random loot is spawned next to you.
(Alternative Hardcore RP version: all items in your inventory are deleted, including wagon and horse.)
That is a werewolf CURSE instead of a werewolf bonus