Do potions of cure disease have a failure percentage?

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pango
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Do potions of cure disease have a failure percentage?

Post by pango »

Again watching Buckycarbon stream, he caught Stomach Rot, and drinking a potion of cure disease he brought didn't cure him.
I never saw that before, and indeed when I tried it worked (10/10).

Is there any case that could explain that a potion of cure disease did not work?
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Jay_H
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Re: Do potions of cure disease have a failure percentage?

Post by Jay_H »

Sure, it's just a simple cast of Cure Disease. That spell works with Chance variable, based on your level. A low level character will fail it many times.

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Hazelnut
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Re: Do potions of cure disease have a failure percentage?

Post by Hazelnut »

I've never had one fail but only used them level 12+ since they didn't exist when my playtest char was lower levels.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

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Jay_H
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Re: Do potions of cure disease have a failure percentage?

Post by Jay_H »

I don't have the game on hand right now, but UESP records:

Code: Select all

Cure Disease  15 + 5/per level (chance %)
So a level 1 character will have a 20% chance of being cured, level 2 25%, and so on, I think? Miserable odds if you only bought one!

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Ralzar
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Re: Do potions of cure disease have a failure percentage?

Post by Ralzar »

Man,this game has such a weird hangup on character level. There’s so many other things you could base that number on, like quality of the potion or characters Endurance.

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Rand
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Re: Do potions of cure disease have a failure percentage?

Post by Rand »

Fine for a spell. Crap for a potion.

Obviously it's not optimal to have the potion effects reference player level. No subsequent game does it.

The problem is the potion duplicates a re-castable spell. Potions can only be drink once.

The fix is to change or mod the potions to use different effects.

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