Again watching Buckycarbon stream, he caught Stomach Rot, and drinking a potion of cure disease he brought didn't cure him.
I never saw that before, and indeed when I tried it worked (10/10).
Is there any case that could explain that a potion of cure disease did not work?
Do potions of cure disease have a failure percentage?
- pango
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Do potions of cure disease have a failure percentage?
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- Jay_H
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Re: Do potions of cure disease have a failure percentage?
Sure, it's just a simple cast of Cure Disease. That spell works with Chance variable, based on your level. A low level character will fail it many times.
- Hazelnut
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Re: Do potions of cure disease have a failure percentage?
I've never had one fail but only used them level 12+ since they didn't exist when my playtest char was lower levels.
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods
- Jay_H
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Re: Do potions of cure disease have a failure percentage?
I don't have the game on hand right now, but UESP records:
So a level 1 character will have a 20% chance of being cured, level 2 25%, and so on, I think? Miserable odds if you only bought one!
Code: Select all
Cure Disease 15 + 5/per level (chance %)
- Ralzar
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Re: Do potions of cure disease have a failure percentage?
Man,this game has such a weird hangup on character level. There’s so many other things you could base that number on, like quality of the potion or characters Endurance.
- Rand
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Re: Do potions of cure disease have a failure percentage?
Fine for a spell. Crap for a potion.
Obviously it's not optimal to have the potion effects reference player level. No subsequent game does it.
The problem is the potion duplicates a re-castable spell. Potions can only be drink once.
The fix is to change or mod the potions to use different effects.
Obviously it's not optimal to have the potion effects reference player level. No subsequent game does it.
The problem is the potion duplicates a re-castable spell. Potions can only be drink once.
The fix is to change or mod the potions to use different effects.