Can I Bind Console Codes to Keys?

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Consequence of Grace
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Joined: Fri Oct 05, 2018 4:06 am

Can I Bind Console Codes to Keys?

Post by Consequence of Grace » Wed Dec 04, 2019 12:36 pm

~

As Cheatmode 1 in Z.cfg doesn't work in Unity, could I bind some of the console codes to keys?

EG the [ and ] keys could be used to cycle through certain locations in the dungeon if you were fed up of being lost for 3 days,. so maybe I could use the tele2 codes in DFU?

Cheers!

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pango
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Re: Can I Bind Console Codes to Keys?

Post by pango » Wed Dec 04, 2019 6:12 pm

It would be useful to bind keys to different kind of actions, some even more useful than console commands: weapons, spells, "on use" enchanted items, potions,...
But none of that exists yet. I posted a similar feature request a while back, I started working on adding keyboard shortcuts for dialog boxen and standard screens, but not programmable keys yet...
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Consequence of Grace
Posts: 51
Joined: Fri Oct 05, 2018 4:06 am

Re: Can I Bind Console Codes to Keys?

Post by Consequence of Grace » Wed Dec 04, 2019 10:49 pm

OK, thanks for that.

:D

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