Re: Location Editor (WIP)
Posted: Thu Mar 05, 2020 11:09 pm
Lovely, thank you for the update, 3D scaling of objects will allow more creativity and variations
Seems to work fine for me:King of Worms wrote: ↑Fri Apr 17, 2020 7:22 am Any idea why this location is not working? Its a never ending load screen...
Here is the save in the location and the modded location json as well (put it to WorldData) - just a random temple.
Location and save.rar
It's not the Handpainted Models:King of Worms wrote: ↑Fri Apr 17, 2020 2:40 pm Thanks, well its the Handpainted models mod which was causing it.
Thats strange, because Models works no problem along with "taverns redone" which is basically the same as this attempt at "temples redone"
Not sure whats the reason behind it?
There's an issue with the automap, I think I've seen this mentioned somewhere else and it may have been related to the Handpainted Models. Pango might be familiar with it but I'm not sure.King of Worms wrote: ↑Fri Apr 17, 2020 5:45 pm When I turn models OFF the location loads
When I turn models ON the load is stuck infinitely
But its can be that the 3d models interfere with some other mod in my setup?
I made a fresh log without the models where all went ok
And I made another new log with 3d models enabled and stuck load
Daggerfall Unity LOGS.rar
Code: Select all
ArgumentOutOfRangeException: Argument is out of range.
Parameter name: index
at System.Collections.Generic.List`1[DaggerfallWorkshop.Game.Automap+AutomapGeometryBlockState+AutomapGeometryBlockElementState].get_Item (Int32 index) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Automap.UpdateMeshRendererDungeonState (UnityEngine.MeshRenderer& meshRenderer, DaggerfallWorkshop.Game.AutomapDungeonState automapDungeonState, Int32 indexBlock, Int32 indexElement, Int32 indexModel, Boolean forceNotVisitedInThisRun) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Automap.RestoreStateAutomapDungeon (Boolean forceNotVisitedInThisRun) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Automap.InitWhenInInteriorOrDungeon (Nullable`1 door, Boolean initFromLoadingSave) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Automap.OnLoadEvent (DaggerfallWorkshop.Game.Serialization.SaveData_v1 saveData) [0x00000] in <filename unknown>:0
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at (wrapper delegate-invoke) DaggerfallWorkshop.Game.Serialization.SaveLoadManager/OnStartLoadEventHandler:invoke_void__this___SaveData_v1 (DaggerfallWorkshop.Game.Serialization.SaveData_v1)
at DaggerfallWorkshop.Game.Serialization.SaveLoadManager.RaiseOnLoadEvent (DaggerfallWorkshop.Game.Serialization.SaveData_v1 saveData) [0x00000] in <filename unknown>:0
at DaggerfallWorkshop.Game.Serialization.SaveLoadManager+<LoadGame>c__Iterator2.MoveNext () [0x00000] in <filename unknown>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress) [0x00000] in <filename unknown>:0
(Filename: Line: -1)