[MOD] NPC Health Indicators

A curated forum for approved mods. Users are unable to create new topics in this forum but can reply to existing topics. Please message a moderator to have your mod moved into this forum area.
Lokkrin Zhataros
Posts: 157
Joined: Thu Nov 21, 2019 9:27 pm

Re: [MOD] NPC Health Indicators

Post by Lokkrin Zhataros » Sat Dec 28, 2019 9:54 pm

WOW this is just too much, this is awesome! Thanks Xorberax for another fast update!
Using Dagerfall Unity alpha 0.10.23

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: [MOD] NPC Health Indicators

Post by Seferoth » Sun Dec 29, 2019 1:47 am

So you can read minds as well? I was literally just about to write a suggestion that you add own health bar color for pacified enemies. :D
You can't have a nightmare if you never dream.

User avatar
King of Worms
Posts: 3169
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] NPC Health Indicators

Post by King of Worms » Sun Dec 29, 2019 10:57 am

Impressive work :)

User avatar
Dubiousintent
Posts: 87
Joined: Wed Dec 11, 2019 12:41 am

Re: [MOD] NPC Health Indicators

Post by Dubiousintent » Sun Dec 29, 2019 1:36 pm

A surprising observation, in case it isn't intentional.

Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)

User avatar
Ralzar
Posts: 1090
Joined: Mon Oct 07, 2019 4:11 pm
Location: Norway

Re: [MOD] NPC Health Indicators

Post by Ralzar » Sun Dec 29, 2019 1:58 pm

Dubiousintent wrote:
Sun Dec 29, 2019 1:36 pm
A surprising observation, in case it isn't intentional.

Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)
Same here.

Some suggestions for settings after testing this mod a bit.

*Deactivate display for categories. For example, being able to turn off display for hostile and friendly. Leaving only pacified.

*Display an icon instead of name or health bar. Just a dot or something that indicates if it's friend or foe.

*Fontsize/barsize slider to make it adjust size. The text/bar is a bit domineering right now.
My released mods

"I feel like Ralzar specifically wrote those mods for me and then said "Use them". Just so he could watch me die more."
-FuzzyBeanPlays

User avatar
King of Worms
Posts: 3169
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: [MOD] NPC Health Indicators

Post by King of Worms » Sun Dec 29, 2019 5:29 pm

Damn xenophobes 😂

User avatar
Midknightprince
Posts: 1180
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: [MOD] NPC Health Indicators

Post by Midknightprince » Mon Dec 30, 2019 8:18 pm

I cannot believe you guys..
This thing has better mods that Skyphlem now..
Thank's be to the gods !
Check out my YouTube Channel!

User avatar
Seferoth
Posts: 543
Joined: Fri Nov 22, 2019 5:45 pm
Location: Finland

Re: [MOD] NPC Health Indicators

Post by Seferoth » Fri Jan 03, 2020 4:39 pm

Midknightprince wrote:
Mon Dec 30, 2019 8:18 pm
I cannot believe you guys..
This thing has better mods that Skyphlem now..
Thank's be to the gods !
DFU really has some amazing mods already. Love this project and the community. :)
You can't have a nightmare if you never dream.

User avatar
mikeprichard
Posts: 1030
Joined: Sun Feb 19, 2017 6:49 pm

Re: [MOD] NPC Health Indicators

Post by mikeprichard » Mon Jan 20, 2020 1:50 am

Amazing! I've really been waiting for this mod. Thanks so much for making this! Suggestion: would it be possible to also add NPC fatigue and spell point indicators?

User avatar
Hazelnut
Posts: 2191
Joined: Sat Aug 26, 2017 2:46 pm
Contact:

Re: [MOD] NPC Health Indicators

Post by Hazelnut » Mon Jan 20, 2020 6:03 pm

Dubiousintent wrote:
Sun Dec 29, 2019 1:36 pm
A surprising observation, in case it isn't intentional.

Just restarted my Argonian character and noticed that upon entering Daggerfall Province towns all the pedestrians are "red" (hostile) health bars, where I expected "yellow" (pacified/neutral) instead. (This as soon as they come into view.) As I haven't done anything as yet to alter my starting reputation in the region or town (not even by joining a guild or temple), I'm assuming this is due to a racial rep bias? (I've certainly encountered that in "Talk" attempts.)
I had assumed that the bars would only be on 'foes' (enemies) and not on the wandering npcs in towns. Not sure there is much point since they are insta-killed by any connecting attack, or for guards the wandering npc is replaced with an actual guard enemy when hit or a crime is committed. Not that it matters to me because nothing is more immersion breaking and gamey than floating health bars so I am not the intended audience. :)
See my mod code for examples of how to change various aspects of DFU: https://github.com/ajrb/dfunity-mods

Post Reply