Windows #30: Crouch [RESOLVED]

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kingOfWyrms
Posts: 47
Joined: Fri Aug 07, 2015 3:46 am

Windows #30: Crouch [RESOLVED]

Post by kingOfWyrms » Sun Aug 14, 2016 7:48 am

So, I decided to try out crouching a bit and see if I could break anything. Surprise, I got stuck in a wall! I was crouching on top of a canopied bed by a wall when I uncrouched and just popped into the nearby wall. When I tried to teleport out of the wall I ended up in the void, and had to trans_out. It seems uncrouching can cause problems almost as easily as in vanilla. (We all know what it can do in vanilla Daggerfall.) Is there some way to implement something that stops you from uncrouching if there's not enough room to stand? That's the only idea I've got.

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Interkarma
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Joined: Sun Mar 22, 2015 1:51 am

Re: Windows #30: Crouch

Post by Interkarma » Sun Aug 14, 2016 7:51 am

Thanks. There's head-hit detection for jumping, but nothing for crouching yet. Could definitely do with a bit of polish on this.

R.D.
Posts: 323
Joined: Fri Oct 07, 2016 10:41 am

Re: Windows #30: Crouch

Post by R.D. » Sat Aug 11, 2018 1:37 pm

This shouldn't be an issue anymore.

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