[MOD] Filling Food

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L57
Posts: 94
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

Re: [MOD] Filling Food

Post by L57 » Thu Jan 16, 2020 9:00 am

Ralzar wrote:
Thu Jan 16, 2020 8:39 am
L57 wrote:
Thu Jan 16, 2020 8:17 am
At least, your vanilla health regen still depends on the choice in the menu (the more expensive the food, the more it restores)
Hm, I hadn't thought about that. That should make it possible to differentiate the fatigue regen based on the item you buy.
there is a list. Restores twice as much as it costs:

https://en.uesp.net/wiki/Daggerfall:Taverns

L57
Posts: 94
Joined: Tue Dec 31, 2019 7:53 pm
Location: Moscow, Russia

Re: [MOD] Filling Food

Post by L57 » Thu Jan 16, 2020 7:01 pm

Notice that 2 points stamina regen allows you to restore stamina even while sprinting, all else being equal. Not sure if it feels good - given the small cooldown between eating, it basically allows you to recover more than you spend in a long-run (hence you can live without sleeping, if you do not leave the city ofc). Apparently even 1 point allows you to increase your stamina, though quite slowly. Maybe it'd be better to reduce it to 1 point regen during throughout 150 in-game minutes, or rebalance it somehow else.

Just my experience, but I think stamina decreases at the same rate with all characters.

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Ralzar
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Re: [MOD] Filling Food

Post by Ralzar » Thu Jan 16, 2020 7:58 pm

Hm, noted.
I didn’t test it extensively, but with 1 point I had a hard time spotting the regen while standing still.

I’ll probably keep the 2 point regen, but shorten both time periods.

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Ralzar
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Re: [MOD] Filling Food

Post by Ralzar » Thu Jan 16, 2020 11:46 pm

Ok, version 1.1 up.

Fatigue now regenerates relatively fast at the start and then slower and slower until you are hungry again.

Also added two text strings that inform you that you have eaten and that you can eat again.

ZerioctheTank
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Joined: Mon Sep 16, 2019 2:06 am

Re: [MOD] Filling Food

Post by ZerioctheTank » Fri Jan 17, 2020 1:32 am

Getting a meal was something my character did before bed, but now I have a reason to actually stop in town more.

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Midknightprince
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Re: [MOD] Filling Food

Post by Midknightprince » Fri Jan 17, 2020 2:04 am

Ralzar wrote:
Thu Jan 16, 2020 7:26 am
Yup.
Whenever you buy something from the food/drink menu you get fatigue regen for a few ingame hours. Not a lot, but enough to make you able to travel further or rest up fatigue faster.
Next thing to look at here would be how to differentiate between diffrent items in the menu. But that's probably quite a bit more complicated than what the mod currently does.
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