Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
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King of Worms
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Re: Screenshot thread

Post by King of Worms » Wed Oct 03, 2018 8:23 pm

Looks great, esp the last screen I like a lot! What postprocess effects are utilized here?

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Rytelier
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Re: Screenshot thread

Post by Rytelier » Wed Oct 03, 2018 8:58 pm

Official post-processing effects from package manager. Used ambient occlusion, bloom and color grading.

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Jay_H
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Re: Screenshot thread

Post by Jay_H » Wed Oct 17, 2018 2:07 am

I took advantage of the new light settings. Oh, MAN! I am not turning them up again!

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This is awesome! :D My wife and I were jumping every time a burglar or a zombie jumped out at us. Very appropriate for Halloween, in her words.
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

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Interkarma
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Re: Screenshot thread

Post by Interkarma » Wed Oct 17, 2018 2:57 am

Glad you're enjoying, Jay! :)

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Jay_H
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Re: Screenshot thread

Post by Jay_H » Sun Nov 11, 2018 3:03 am

Just some more fun with low light. I'm so glad this bugfix build came out! :D Daggerfall is seriously the kind of world I'd want to live in. I turned down dungeon and night light to zero and set player torch to 0.5, looking for oil and a lantern in a city before spelunking.

And it is awesome! :D

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It feels like something out of Thief, where I should have a shadow meter nearby and walk more slowly to not attract attention. So cool! This plus Hazelnut's light enhancement are great additions to DFU.

(Hilariously, when I was taking the last screenshot a burglar spawned and shot me in the back. Well played, Daggerfall!)
Try over 90 all-new quests in the first Daggerfall Unity Quest Pack.

Narf the Mouse
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Re: Screenshot thread

Post by Narf the Mouse » Sun Nov 11, 2018 4:07 am

The night is cold and dark and deep... and something is gnawing on you with deadly teeth.
Previous experience tells me it's very easy to misunderstand the tone, intent, or meaning of what I've posted. If you have questions, ask.

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Interkarma
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Re: Screenshot thread

Post by Interkarma » Sun Nov 11, 2018 4:15 am

This is really nice. I've been playing a bit with darker worlds in my own time as well. The use of oil for lanterns to feed your personal light radius is inspired. Well done Hazelnut!

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Hazelnut
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Re: Screenshot thread

Post by Hazelnut » Sun Nov 11, 2018 4:02 pm

Jay_H wrote:
Sun Nov 11, 2018 3:03 am
Just some more fun with low light. I'm so glad this bugfix build came out! :D Daggerfall is seriously the kind of world I'd want to live in. I turned down dungeon and night light to zero and set player torch to 0.5, looking for oil and a lantern in a city before spelunking.

And it is awesome! :D
Glad you're enjoying it. I leave the torch intensity at 1 myself, so I can see fairly well up close. Doesn't affect the range limit of the light sources, that's now set in the item template.

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Midknightprince
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Re: Screenshot thread

Post by Midknightprince » Sun Nov 11, 2018 7:19 pm

I still cant't believe how awesome all this stuff is, you guys blow my mind...
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