Screenshot thread

Discuss Daggerfall Unity and Daggerfall Tools for Unity.
User avatar
Kamer
Posts: 342
Joined: Mon Mar 05, 2018 9:26 pm

Re: Screenshot thread

Post by Kamer » Fri Mar 29, 2019 9:45 pm

Doing first test with the Rogue
Spoiler!
Rogue.jpg
Rogue.jpg (119.65 KiB) Viewed 898 times

User avatar
Kamer
Posts: 342
Joined: Mon Mar 05, 2018 9:26 pm

Re: Screenshot thread

Post by Kamer » Thu Apr 11, 2019 11:59 pm

Hey guys, working roads! Actually I found this strange bug where when i walked to a local temple, the entire town didn't load. I'd file it as a bug but reloading the save loaded the temple back. idk what happened to cause it.


Spoiler!
Up_Top.png
Up_Top.png (1.29 MiB) Viewed 773 times

User avatar
Midknightprince
Posts: 1097
Joined: Fri Aug 11, 2017 6:51 am
Location: San Antonio TX
Contact:

Re: Screenshot thread

Post by Midknightprince » Sun Apr 14, 2019 1:40 am

Kamer wrote:
Thu Apr 11, 2019 11:59 pm
Hey guys, working roads! Actually I found this strange bug where when i walked to a local temple, the entire town didn't load. I'd file it as a bug but reloading the save loaded the temple back. idk what happened to cause it.


Spoiler!
Up_Top.png

When this happens to me, I do an instance save and reload, it fixes it.

It seems like it only does this when you first start playing and start exploring the world without fast travel.
Something with loading the stuff up in the world as opposed to going outside from inside, or fast traveling, it only does this when I'm exploring on foot, and I usually see it once a playthrough.

Just save and reload on the spot it will not do it again until you play it again that's my experience..
Check out my YouTube Channel!

User avatar
pango
Posts: 1412
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Screenshot thread

Post by pango » Sun Apr 14, 2019 2:16 pm

The Web of Hellas, Ephesus is kind of ordinary... until you use Distant Terrain mod!
The Web of Hellas.jpg
The Web of Hellas.jpg (400.26 KiB) Viewed 683 times
(top row: Daggerfall classic, plain Daggerfall Unity, DFU + Mountains&Hills;
middle row: DFU + Distant Terrain;
bottom row: DFU + Distant Terrain, south view)
Attachments
SAVE209.zip
(395.15 KiB) Downloaded 12 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

User avatar
Kamer
Posts: 342
Joined: Mon Mar 05, 2018 9:26 pm

Re: Screenshot thread

Post by Kamer » Tue Apr 16, 2019 6:07 pm

Sleeping in this cave probably wasn't a good idea

Cave.png
Cave.png (498.75 KiB) Viewed 633 times

User avatar
King of Worms
Posts: 2191
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Screenshot thread

Post by King of Worms » Tue Apr 16, 2019 6:20 pm

Nice place!

User avatar
Kamer
Posts: 342
Joined: Mon Mar 05, 2018 9:26 pm

Re: Screenshot thread

Post by Kamer » Thu Apr 18, 2019 9:28 pm

Spoiler!
Image

User avatar
King of Worms
Posts: 2191
Joined: Mon Oct 17, 2016 11:18 pm
Location: Scourg Barrow (CZ)
Contact:

Re: Screenshot thread

Post by King of Worms » Thu Apr 18, 2019 9:31 pm

MOAR! :twisted:

User avatar
Arctus
Posts: 60
Joined: Mon Mar 23, 2015 12:28 am

Re: Screenshot thread

Post by Arctus » Thu Apr 18, 2019 9:32 pm

Goddamn :shock: are these are setup for screenshots, or are you constructing real locations you can visit? And you should post these to the subreddit too!

User avatar
pango
Posts: 1412
Joined: Wed Jul 18, 2018 6:14 pm
Location: France
Contact:

Re: Screenshot thread

Post by pango » Mon Apr 22, 2019 11:07 pm

You know you're in house models you've never visited before when you encounter new bugs...
door or bed couldn't decide.jpg
door or bed couldn't decide.jpg (135.97 KiB) Viewed 488 times
Attachments
SAVE1.zip
(465.52 KiB) Downloaded 14 times
When a measure becomes a target, it ceases to be a good measure.
-- Charles Goodhart

Post Reply