Page 7 of 7

Re: [MOD] Shield Module

Posted: Mon Nov 23, 2020 5:59 am
by Gilga
Can you change mod version from 10.27 to 0.10.27, please?
Game says it is for a different version of the game every time I start it.

Re: [MOD] Shield Module

Posted: Tue Nov 24, 2020 5:20 pm
by l3lessed
Thanks for catching that. I'll fix it in next release, which includes an auto patcher for physical armor and combat mod.

Re: [MOD] Shield Module

Posted: Fri Dec 11, 2020 12:00 am
by imsobadatnicknames
The last update you made works in 10.27 but apparently not in 10.28

Re: [MOD] Shield Module

Posted: Sun Dec 13, 2020 2:57 am
by l3lessed
This breaks in 10.28 completely? Let me check in next few days. I got a new puppy, so busy.

Found the issue. FormulaHelper.cs updated their CalculateAttackDamage Object to use a different enemy backfacing check method. Easy fix, I'll have the update for 10.28 in next day or two.

Re: [MOD] Shield Module

Posted: Wed Dec 16, 2020 5:07 am
by l3lessed
Updated to be compatible with 10.28+/BETA .11.

Also, fixed a small animation glitch. Grab it from Nexus.

Re: [MOD] Shield Module

Posted: Mon Feb 15, 2021 7:36 am
by l3lessed
Uploaded new version to fix bug when equipping bows, which caused shield renders to stick on screen.