Random enemies respawn on load [RESOLVED]

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kingOfWyrms
Posts: 47
Joined: Fri Aug 07, 2015 3:46 am

Random enemies respawn on load [RESOLVED]

Post by kingOfWyrms » Sun Nov 13, 2016 6:26 pm

Just built and ran the latest version of DFTFU, and I noticed something that I think might be a bug, but I'm not sure. I made a quicksave and loaded it, but every time I reload it randomizes the enemy types. What was a ghost the first time is a bat the second load and a spider the third. Tried loading the save in Windows #49 and the same thing happened. So, has persistence not been implemented for enemies in a dungeon yet, or is this a bug?

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Interkarma
Posts: 3360
Joined: Sun Mar 22, 2015 1:51 am

Re: Bug, or Unimplemented?

Post by Interkarma » Sun Nov 13, 2016 9:45 pm

This one is definitely a bug. I had this fixed a while back, but the new save/load setup appears to have caused a regression. I have this in my bug-list to correct by 0.4 stable.

Edit: I updated title and moved to bug reports, so we can all refer back to later. :)

R.D.
Posts: 252
Joined: Fri Oct 07, 2016 10:41 am

Re: Random enemies respawn on load

Post by R.D. » Sat Aug 11, 2018 2:47 pm

I think this may be fixed. I used to see this sometimes happen but not recently. If the problem save file still exists, could the reporter try loading it now?

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Interkarma
Posts: 3360
Joined: Sun Mar 22, 2015 1:51 am

Re: Random enemies respawn on load

Post by Interkarma » Sun Aug 12, 2018 12:25 am

Yep, I made some changes spawning a while back that should fix this one. I'll mark as resolved for now.

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