Daggerfall Unity 0.10.24
- Magicono43
- Posts: 1141
- Joined: Tue Nov 06, 2018 7:06 am
Re: Daggerfall Unity 0.10.24
Thanks for the release! I had some interesting ideas pop-up from a few of the added Event Handlers like "OnSleepEnd." Keep up the good work!
- Gravitus
- Posts: 26
- Joined: Thu Jun 25, 2020 3:42 pm
Re: Daggerfall Unity 0.10.24
Great work on those ghost sprites!
Having that menu thing fixed is also appreciated.
Having that menu thing fixed is also appreciated.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: Daggerfall Unity 0.10.24
Thanks for the cool new update!
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- Posts: 76
- Joined: Sat Sep 05, 2020 11:14 pm
Re: Daggerfall Unity 0.10.24
Thanks for all the work on that cool project, 'been an avid Daggerfall player back in the days. The size of that open world still amazes me, and the distant terrain mod is awesome on this.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: Daggerfall Unity 0.10.24
Any ETA for 0.10.26? Been waiting that before starting to play again(mostly because of upcoming ironman mod).
- Interkarma
- Posts: 7243
- Joined: Sun Mar 22, 2015 1:51 am
Re: Daggerfall Unity 0.10.24
Thank you N_Molson. Happy to hear you're enjoying playing.
Probably sometime in the next 7-10 days. It's pretty close now with just a few PRs, testing, and lots of writing to do. I have another localization tutorial and devlog article in draft to finish up before release can land. My schedule and mood has been upended by some RL stuff, but still working and closing in on the goal. Hopefully I can start catching up after 0.10.26, and once things settle down for me in a few weeks.
- Seferoth
- Posts: 665
- Joined: Fri Nov 22, 2019 5:45 pm
- Location: Finland
Re: Daggerfall Unity 0.10.24
Thanks for the quick reply.Interkarma wrote: ↑Sat Sep 12, 2020 12:36 amThank you N_Molson. Happy to hear you're enjoying playing.
Probably sometime in the next 7-10 days. It's pretty close now with just a few PRs, testing, and lots of writing to do. I have another localization tutorial and devlog article in draft to finish up before release can land. My schedule and mood has been upended by some RL stuff, but still working and closing in on the goal. Hopefully I can start catching up after 0.10.26, and once things settle down for me in a few weeks.