[MOD]Ambidexterity Module (Shield Module Branch)
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Vanilla sprites, I completely removed every mod except Ambidexterity. I do have the new animations option checked in the settings.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
I'll still keep testing. One question, is the texture paths setup correctly? If there is a null texture for the direction attack pointers, then this would cause a number of unknown issues from the null error breaking the script code.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Texture paths are correct. Everything with the mod works normally until I cast a spell.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Okay, one last question, do you have classic animations enabled or not? I've been testing with classic animation system. I'll test with my updated smoothing animation system
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
The bug occurs with both classic animations and the smoothed animations.
I recorded a video of the bug if it helps. This was using a spell from the hotkey but the same thing happens if I use from the vanilla spellbook.
https://streamable.com/0e1cfz
I recorded a video of the bug if it helps. This was using a spell from the hotkey but the same thing happens if I use from the vanilla spellbook.
https://streamable.com/0e1cfz
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
And it does that exact same thing with vanilla textures? I'll try it with a flail and with dream installed and see if it appears.
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Also, can you check your output log and see if there are any errors being printed and past them here?
My Daggerfall Mod Github: l3lessed DFU Mod Github
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
My Beth Mods: l3lessed Nexus Page
Daggerfall Unity mods: Combat Overhaul Mod
Enjoy the free work I'm doing? Consider lending your support.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Yeah it does the same with vanilla textures. I'm not sure about the output log but I threw it in a pastebin if you want to have a look
https://pastebin.com/jF7mthUF
https://pastebin.com/jF7mthUF
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
so fresh install and latest download, default settings, here's what i found.
when unarmed and unequipped, meaning no hands up, you can drag attack and your view briefly locks and then unlocks when you're finished - how it's supposed to work. When you ready your weapon and drag, the view remains locked. it doesn't matter if you sheathe weapons or not. the only way the view resets is to go into a menu option.
i have default everything, clean install, no issues with any other mod.
I can use movement attacking with clicking.
I can use look attacks and cllicking. no directionals.
i'll still have to let you know on PCO compatibility
Edit: It's compatible 100%. Still want to try adding item's and realism in.
edit edit:
realism items works too.
when unarmed and unequipped, meaning no hands up, you can drag attack and your view briefly locks and then unlocks when you're finished - how it's supposed to work. When you ready your weapon and drag, the view remains locked. it doesn't matter if you sheathe weapons or not. the only way the view resets is to go into a menu option.
i have default everything, clean install, no issues with any other mod.
I can use movement attacking with clicking.
I can use look attacks and cllicking. no directionals.
i'll still have to let you know on PCO compatibility
Edit: It's compatible 100%. Still want to try adding item's and realism in.
edit edit:
realism items works too.
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Re: [MOD]Ambidexterity Module (Shield Module Branch)
Also, I went ahead and cut up the shields into individual .PNG's both the cropped and uncropped versions. If you're interested in toying with them maybe start with cropped and see how it looks, and if more shield is needed i can extend the arm to the point needed.
I dont know how much will be needed for the HUD or not with your animations, so if i had a clue i can work on extensions, or perhaps animations to other poses as well.
I dont know how much will be needed for the HUD or not with your animations, so if i had a clue i can work on extensions, or perhaps animations to other poses as well.
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