Visitable Crypts
0.4.0 for DaggerFall Unity 0.10.12 (or newer)
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Description
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Since version 0.10.12 completely working World Data Overrides feature is implemented in Daggerfall Unity.
This encouraged me to make this mod.
In the original Daggerfall, the crypts in the town cemeteries are decorative and impossible to enter.
This mod makes those crypts visitable: you may enter them to fight monsters and look for treasures.
Download
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Installation
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Extract StreamingAssets\WorldData subdirectory to owerwrite existing StreamingAssets\WorldData subdirectory in DaggerfallUnity_Data directory.
Affected locations
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In version 0.4.0 all the towns of Daggerfall, Sentinel and Wayrest provinces with cemeteries, which contain crypts (besides Wayrest) are affected. Other provinces are unaffected by this version of the mod. More locations will be added in further releases.
Known issues
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There are some towns with cemeteries, which contain 2 crypts. Those towns are:
Daggerfall:
- Aldingwich
- Crossmarket
- Longbury
- Oxville
- Whiteborne
- Akhoaisa
- Sedojer
- Cathlech
- Chargate
- Cromwick Hamlet
- Eastbrone
- Knightsbrugh
- Penwood
- Tamgate
- Warmore
For the same reason, the only crypt in Wayrest is also decorative, because the town already have a dungeon (the Castle).
Related mods
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- Persistent Dungeons
It is recommended to use those mods together. Otherwise, you'll be able to get easily stuff by grabbing treasures and loot from the crypt and selling it in the nearest shop.
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- 0.4.0
- All the town cemeteries with crypts in Wayrest (besides the capital) are visitable now.
- 0.3.0
- All the town cemeteries with crypts in Sentinel are visitable now.
- 0.2.0
- Make one of two crypts in Crossmarket and Longbury non-visitable.
- Restore original map of cemeteries of Aldingwich, Oxville and Whiteborne, making one of crypts visitable.
- 0.1.0
- Initial release