Daggerfall Unity 0.10.26
Posted: Tue Sep 22, 2020 2:29 am
The Live Builds page has been updated with links to 0.10.26 releases now.
This release introduces new Localization features, more mod support, secondary keybinds, bulletin boards, bug fixes and loads more. Click link below for full update article.
https://www.dfworkshop.net/daggerfall-unity-0-10-26/
Update 24-September-2020
Builds have been hotfixed to 0.10.26a with the following fixes. Internally build version is still "0.10.26" so as not to break mod version checks.
This release introduces new Localization features, more mod support, secondary keybinds, bulletin boards, bug fixes and loads more. Click link below for full update article.
https://www.dfworkshop.net/daggerfall-unity-0-10-26/
Update 24-September-2020
Builds have been hotfixed to 0.10.26a with the following fixes. Internally build version is still "0.10.26" so as not to break mod version checks.
- "Nord" missing from Internal_Strings localization table, so any freshly made level 1 Nord characters would see "<LocaleText-NotFound>" instead of race name. Anyone affected by this bug in last few days will need to edit race name in SaveData.txt back to "Nord".
- Addressable assets not loading on some Linux installs as reported here. Updated Localization to 0.8.1 and Addressables to 1.16.1 and rebuilt addressable assets. Affected users report game is now working normally again.