Modding Tutorials: Asset-Injection

Discuss modding questions and implementation details.
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King of Worms
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Re: Modding Tutorials: Asset-Injection

Post by King of Worms » Wed Oct 03, 2018 11:09 am

Do you still have issues with this image? The texture is actually CNFG00I1, which is drawn on top of CNFG00I0.
I have not noticed these are two separate files, as there is everything included in CNFG00I0 file :oops: I have now created the CNFG00I1 from a cut out part from CNFG00I0 and it works expected, problem solved ;) Thank you!

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TheLacus
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Re: Modding Tutorials: Asset-Injection

Post by TheLacus » Wed Oct 03, 2018 9:50 pm

King of Worms wrote:
Wed Oct 03, 2018 11:09 am
Do you still have issues with this image? The texture is actually CNFG00I1, which is drawn on top of CNFG00I0.
I have not noticed these are two separate files, as there is everything included in CNFG00I0 file :oops: I have now created the CNFG00I1 from a cut out part from CNFG00I0 and it works expected, problem solved ;) Thank you!
The last binding is different: LOOK AROUND vs SNEAK ;)
If you are interested in creating mods for Daggerfall Unity you can find the documentation here.

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