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[MOD] Mighty Foot

Posted: Sun Nov 22, 2020 11:23 pm
by numidium3rd
Mighty Foot v0.0.2
2020_11_22_06_10_32.jpg
2020_11_22_06_10_32.jpg (84.86 KiB) Viewed 2181 times
Have you ever come across a locked door while carrying two fragile, expensive daggers and gone through the hassle of switching one of them to bare-handed so you can bash the door without damaging your priceless possessions? This mod allows you to channel your inner Duke Nuke'm and kick stuff with the push of a button no matter what you're carrying.

Instructions:
Specify the key you want to use in the mod settings. Refer to this document for valid key codes: https://docs.unity3d.com/ScriptReference/KeyCode.html. Make sure you use the same capitalization. If your key code fails to parse then it will default to K.

Get it on the DFU Nexus

Re: [MOD] Mighty Foot

Posted: Mon Nov 23, 2020 1:30 am
by l3lessed
Got to this before I did. I was going to put this in as a feature for combat overhaul. Cool to see it in action and as a stand alone mod. Great work.

Re: [MOD] Mighty Foot

Posted: Tue Nov 24, 2020 12:56 am
by numidium3rd
Thanks, |3lessed! Please don't let this prevent you from including the feature in your overhaul if you still want to, though. The idea isn't trademarked :D .

Re: [MOD] Mighty Foot

Posted: Tue Nov 24, 2020 2:26 am
by Lokkrin Zhataros
Okay, this is awesome! :) Trying this out right away. Will be great to use with my Khajiit character who uses both daggers and hand-to-hand. Now I don't have to switch between them all the time (unless I'm mistaken on how this works).

Thanks numidium!

Re: [MOD] Mighty Foot

Posted: Tue Nov 24, 2020 1:02 pm
by King of Worms
Nice, my character runs always out of bubblegum :twisted:

Re: [MOD] Mighty Foot

Posted: Tue Nov 24, 2020 4:41 pm
by smokync
Awesome mod !!!! Totally blend in !!

Re: [MOD] Mighty Foot

Posted: Tue Dec 01, 2020 3:28 am
by Baler
Kick in the door, waving the Daedric-Claymore
All you heard was Redguard don't hit me no more

:)
Any chance we can get this mod on Nexus? Pretty Please!

Re: [MOD] Mighty Foot

Posted: Tue Dec 01, 2020 5:54 am
by numidium3rd
Baler wrote: Tue Dec 01, 2020 3:28 am Any chance we can get this mod on Nexus? Pretty Please!
Your wish is my command. https://www.nexusmods.com/daggerfallunity/mods/162/

Re: [MOD] Mighty Foot

Posted: Tue Dec 08, 2020 8:42 pm
by Regnier
Hey i noticed that the foot activates on button push regardless of menus. I save an outfit in outfit loader and since i pressed F (my keybind) it kicks.

It does this for other menus too.(saving a game)

Thanks

Re: [MOD] Mighty Foot

Posted: Tue Dec 08, 2020 9:37 pm
by l3lessed
Drop this at the top of your update routine. It will catch and stop any execution of code if the player is not in FPS mode without any menus or consoles. I would imagine you want kicking, even when sheathed. If so, remove the first WeaponManager.Sheathed check. This is what I use for my shield and ambidexterity mod.

Code: Select all

        private void Update()
        {
            //ensures if weapons aren't showing, or consoles open, or games paused, or its loading, or the user opened any interfaces at all, that nothing is done.
            if (GameManager.Instance.WeaponManager.Sheathed || consoleController.ui.isConsoleOpen || GameManager.IsGamePaused || SaveLoadManager.Instance.LoadInProgress || DaggerfallUI.UIManager.WindowCount != 0)
            {
                return; //show nothing.
            }
         }