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Re: [Mod] Guilds Cure Poison

Posted: Thu May 26, 2022 2:18 am
by Magicono43
Hey, I just released a mod that recreates this mod's function. It currently does not have the changed text and such, but it effectively achieves the same thing.

viewtopic.php?t=5616

https://www.nexusmods.com/daggerfallunity/mods/321

Thanks for the initial inspiration for it.

Re: [Mod] Guilds Cure Poison

Posted: Sun May 29, 2022 7:09 pm
by Hazelnut
Just a FYI, I've submitted a PR that will allow the standard service handlers to be overridden. Sorry it took so long, as I said: no timescale. :)