Brighter magic blue bars?
Posted: Tue Dec 29, 2020 11:47 pm
After watching some stream by TalonHatesNames, then going back to classic, I think "blue magic bars" should be made emissive:
(and Improved Interior Lighting make them even more dull looking, like blueish gray, but that's another story)
P.S. Ah, Castle Daggerfall treasure room has pulsating blue bars, so they're several models with different textures, I see...
Interestingly, I have some memories of having seen "pulsating" blue bars with some texturing on them (archive = 86, record = 4?) but when I looked at the model of the bars in my copy they're actually plain blue (archive = 0, record = 103). And for some reason adding them to TextureReader.emissiveTextures didn't help making them emissive...(and Improved Interior Lighting make them even more dull looking, like blueish gray, but that's another story)
P.S. Ah, Castle Daggerfall treasure room has pulsating blue bars, so they're several models with different textures, I see...