Beginning COOP multiplayer project

Discuss coding questions, pull requests, and implementation details.
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Y07A
Posts: 22
Joined: Wed Oct 28, 2020 4:09 pm

Re: Beginning COOP multiplayer project

Post by Y07A »

Sappho20 wrote: Mon Nov 14, 2022 1:41 pm This is looking very promising! It would be amazing to be able to play Daggerfall COOP.
I have downloaded and setup your version of Daggerfall and it was very easy to do.

...
Thank you, I hope you will not have too much issues while testing it, if you do let me know it on github. I tested it with a friend who didn't knew the game at all, this was such an experience :lol:

There is some limitations for now, like in-game time and date are not sync, enemies which spawn when you rest doesn't spawn for the other player....

Bur yeah, it's at a pretty early stage for now, I didn't finished to work on it.

zumbotron
Posts: 1
Joined: Thu Jan 04, 2024 10:01 pm

Re: Beginning COOP multiplayer project

Post by zumbotron »

Hey, just curious if you had time to work on it since then or look if I could interest others to look into the mod maybe? I tried the Github version and I loved it :D Anyway kuddos on an ambitious mod

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